Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
OD&D = social mobility, 4e does not
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tigh" data-source="post: 4839610" data-attributes="member: 83951"><p>OD&D = social mobility, 4e does not</p><p></p><p></p><p> If someone with a modern education went far into the past they could contend with any sorcerer on the basis of knowledge and theory. Social mobility used to be a big part of Americas' self image compared to what used to be called the old world. It appears to me that this trend has come full cycle. Now people dream of being married into royalty, getting lucrative jobs serving the oil rich, and being "discovered" by some existing authority.</p><p></p><p> A character made in 4e is best served by viewing how they can contribute to the group they belong too. That sense of belonging seems to be the guiding star unto itself. One can be part of a great team and do amazing things. Never mind that that team will only go on adventures that are provided for it. Defining it's own adventure or quest seems to be extinct.</p><p></p><p> Look at player expectations. If the tomb of an ancient sorcerer is opened they fully expect it to be more powerful than any one of them alone. Ancient knowledge is easily accepted as more valid and more powerful than our own. If that sorcerer befriends the party, rewards them for helping, and sets about subjugating the medieval population for a new monolith project the party has no problem with it. Particularly if the promise is that upon completion the sorcerer will be able to share the most powerful spell of their lost civilization with the party. </p><p></p><p> And if that spell came at the cost of thousands of lives in forced labor, the monolith dominated the country side, and turned out to be a minor first level spell? What then. But 4e DM's would never do that. They would introduce some super spell off the level charts at a new level of power. The idea that some geeky repressed person trapped under the status quo is the source of the most powerful spell is gone. Players will assume the person is secretly receiving instructions or that they dug it up somewhere.</p><p></p><p> In fact what is the best promotion that a 4e party can offer any NPC. That's right. Membership in the group. Nothing more. No longer are the phrases like "king maker", "discoverer of", and "inventor" heard. But I bet you they can talk for days on end about how things are fine they way they are, and one should learn to appreciate what they have, and even that these thoughts are dangerous and I should be stopped.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Tigh</p></blockquote><p></p>
[QUOTE="Tigh, post: 4839610, member: 83951"] OD&D = social mobility, 4e does not If someone with a modern education went far into the past they could contend with any sorcerer on the basis of knowledge and theory. Social mobility used to be a big part of Americas' self image compared to what used to be called the old world. It appears to me that this trend has come full cycle. Now people dream of being married into royalty, getting lucrative jobs serving the oil rich, and being "discovered" by some existing authority. A character made in 4e is best served by viewing how they can contribute to the group they belong too. That sense of belonging seems to be the guiding star unto itself. One can be part of a great team and do amazing things. Never mind that that team will only go on adventures that are provided for it. Defining it's own adventure or quest seems to be extinct. Look at player expectations. If the tomb of an ancient sorcerer is opened they fully expect it to be more powerful than any one of them alone. Ancient knowledge is easily accepted as more valid and more powerful than our own. If that sorcerer befriends the party, rewards them for helping, and sets about subjugating the medieval population for a new monolith project the party has no problem with it. Particularly if the promise is that upon completion the sorcerer will be able to share the most powerful spell of their lost civilization with the party. And if that spell came at the cost of thousands of lives in forced labor, the monolith dominated the country side, and turned out to be a minor first level spell? What then. But 4e DM's would never do that. They would introduce some super spell off the level charts at a new level of power. The idea that some geeky repressed person trapped under the status quo is the source of the most powerful spell is gone. Players will assume the person is secretly receiving instructions or that they dug it up somewhere. In fact what is the best promotion that a 4e party can offer any NPC. That's right. Membership in the group. Nothing more. No longer are the phrases like "king maker", "discoverer of", and "inventor" heard. But I bet you they can talk for days on end about how things are fine they way they are, and one should learn to appreciate what they have, and even that these thoughts are dangerous and I should be stopped. :) Tigh [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
OD&D = social mobility, 4e does not
Top