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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Odd emergent quality in Epic Level 4E
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<blockquote data-quote="thecasualoblivion" data-source="post: 5164968" data-attributes="member: 59096"><p>A lot of Epic Destinies in 4E have an ability that brings you back when you die, often stronger than before. I always wondered about the use and utilities of these, since in 4E it takes a lot of work to die. These certainly aren't as usable and reliable as powers that let you recover when reduced to zero hp. I did find an interesting twist though, playing last night, that being that with those sort of powers its often tactically useful to kill your friends. </p><p></p><p>We were playing the WotC adventure Death's Reach, which involves an item that essentially gives the entire party a "once per day, when you die..." recovery feature. I'm playing a Sorcerer, and our Cleric and only healer falls victim to some bad rolls and is knocked below zero very early in the fight. The only means any of us has to bring her back regular style is a standard action heal check, which sacrifices our attack. It then occurred to me that it would be more useful to just kill her and trigger the Crystal Skull Auto-Resurrect. As a Sorcerer, I moved into position and area bombed her and the two enemies that had just dropped her. I killed her easily, the Crystal Skull immediately resurrected her, and I managed to also hit both enemies. </p><p></p><p>Needless to say, everybody at the table was shocked and incredibly amused by this turn of events. </p><p></p><p>A lot of Epic Destinies get a trick like this, and looking at them now it seems to me that the best way to get the most out of these features is to be killed by your friends, as the enemies won't always cooperate.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 5164968, member: 59096"] A lot of Epic Destinies in 4E have an ability that brings you back when you die, often stronger than before. I always wondered about the use and utilities of these, since in 4E it takes a lot of work to die. These certainly aren't as usable and reliable as powers that let you recover when reduced to zero hp. I did find an interesting twist though, playing last night, that being that with those sort of powers its often tactically useful to kill your friends. We were playing the WotC adventure Death's Reach, which involves an item that essentially gives the entire party a "once per day, when you die..." recovery feature. I'm playing a Sorcerer, and our Cleric and only healer falls victim to some bad rolls and is knocked below zero very early in the fight. The only means any of us has to bring her back regular style is a standard action heal check, which sacrifices our attack. It then occurred to me that it would be more useful to just kill her and trigger the Crystal Skull Auto-Resurrect. As a Sorcerer, I moved into position and area bombed her and the two enemies that had just dropped her. I killed her easily, the Crystal Skull immediately resurrected her, and I managed to also hit both enemies. Needless to say, everybody at the table was shocked and incredibly amused by this turn of events. A lot of Epic Destinies get a trick like this, and looking at them now it seems to me that the best way to get the most out of these features is to be killed by your friends, as the enemies won't always cooperate. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Odd emergent quality in Epic Level 4E
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