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General Tabletop Discussion
*Dungeons & Dragons
Odd idea for items in an odd game
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<blockquote data-quote="Sunseeker" data-source="post: 6227652"><p>Why is it limited to only the glory of a specific battle? What better weapon than one that will travel with you, and grow as you grow, and not just be <em>named</em> but have many of them. At first you may only wield "Gorthak, Slayer of Orcs" but in time it may grow into "G'rathjar, Defiler of Mountains" a blade, and potentially it's user, who are known throughout the world by many names.</p><p></p><p>I would suggest almost a quasi-sentient blade. It grows to like what you use it the most for, so if "Barbaral, Butcher of Kittens" starts being used for the protection of innocent orcish babies, it may weaken. Perhaps like the One Ring, you might find it more and more difficult to locate after setting up camp, or find yourself more easily disarmed while wielding it. How it specifically could communicate this is up to you.</p><p></p><p>I'd simply like to point out that I find the "gear grind" both less driving and less necessary when you do not need to constantly replace your weapon every few levels.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6227652"] Why is it limited to only the glory of a specific battle? What better weapon than one that will travel with you, and grow as you grow, and not just be [I]named[/I] but have many of them. At first you may only wield "Gorthak, Slayer of Orcs" but in time it may grow into "G'rathjar, Defiler of Mountains" a blade, and potentially it's user, who are known throughout the world by many names. I would suggest almost a quasi-sentient blade. It grows to like what you use it the most for, so if "Barbaral, Butcher of Kittens" starts being used for the protection of innocent orcish babies, it may weaken. Perhaps like the One Ring, you might find it more and more difficult to locate after setting up camp, or find yourself more easily disarmed while wielding it. How it specifically could communicate this is up to you. I'd simply like to point out that I find the "gear grind" both less driving and less necessary when you do not need to constantly replace your weapon every few levels. [/QUOTE]
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Odd idea for items in an odd game
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