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*Pathfinder & Starfinder
Odd levels for fighters
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<blockquote data-quote="Evilboy" data-source="post: 2392643" data-attributes="member: 186"><p>Fighters are just about my favorite class, and I don't really see them as being particularly "underpowered", especially if the DM allows splatbooks or house feats for the fighter to get the most mileage out of their class abilities.</p><p></p><p>That said, my main complaint with the fighter is that there is really very little reason, by the core rules, to play a fighter past level 8 or 10. This isn't to say a level 20 fighter isn't powerful or doesn't have a wide variety of feats, but for most players the choice between 10 more levels of fighter or 10 levels of something else (PrC, Barbarian, maybe Ranger), there seems to be very little reason to progress as a fighter. The 3.5 fighter is in many ways similar to the 3.0 ranger: a great class for a couple of levels until you move on to your "real" class.</p><p></p><p>Adding in some moderate or high-level abilities for the fighter would keep the class functional at higher levels of play without relying on uber-feats or ridiculously powerful magical equipment.</p><p></p><p>The Rogue gains special abilities at level 10 and beyond, and while they aren't necesesarily critical to the class, they reward players who stick with the class when more tempted multiclass options may arise.</p><p></p><p>I see no reason not to offer the Fighter something similar.</p><p></p><p>I don't think adding a bonus on odd levels is a worthwhile endeavor, simply because the bonus would have to be so small that it would barely merit attention. Any significant odd-level gain would make the fighter even stronger than they need to be.</p><p></p><p>IMO, the perfect solution would be to grant the fighter a selection of unique feats (similar but not identical to the rogue's) starting at level 10 and continuing at level 15 and 20. The fighter then has a constant progression of exclusive abilities that encourage the player to stay with the class (weapon specialization, greater specialization, special ability, special ability, special ability), without drastically changing the makeup of the fighter.</p></blockquote><p></p>
[QUOTE="Evilboy, post: 2392643, member: 186"] Fighters are just about my favorite class, and I don't really see them as being particularly "underpowered", especially if the DM allows splatbooks or house feats for the fighter to get the most mileage out of their class abilities. That said, my main complaint with the fighter is that there is really very little reason, by the core rules, to play a fighter past level 8 or 10. This isn't to say a level 20 fighter isn't powerful or doesn't have a wide variety of feats, but for most players the choice between 10 more levels of fighter or 10 levels of something else (PrC, Barbarian, maybe Ranger), there seems to be very little reason to progress as a fighter. The 3.5 fighter is in many ways similar to the 3.0 ranger: a great class for a couple of levels until you move on to your "real" class. Adding in some moderate or high-level abilities for the fighter would keep the class functional at higher levels of play without relying on uber-feats or ridiculously powerful magical equipment. The Rogue gains special abilities at level 10 and beyond, and while they aren't necesesarily critical to the class, they reward players who stick with the class when more tempted multiclass options may arise. I see no reason not to offer the Fighter something similar. I don't think adding a bonus on odd levels is a worthwhile endeavor, simply because the bonus would have to be so small that it would barely merit attention. Any significant odd-level gain would make the fighter even stronger than they need to be. IMO, the perfect solution would be to grant the fighter a selection of unique feats (similar but not identical to the rogue's) starting at level 10 and continuing at level 15 and 20. The fighter then has a constant progression of exclusive abilities that encourage the player to stay with the class (weapon specialization, greater specialization, special ability, special ability, special ability), without drastically changing the makeup of the fighter. [/QUOTE]
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Odd levels for fighters
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