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General Tabletop Discussion
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Odd levels for fighters
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<blockquote data-quote="Evilboy" data-source="post: 2392727" data-attributes="member: 186"><p>I'd avoid that approach, as then you're basically having them multiclass without actually multiclassing.</p><p></p><p>I'd go for something more in-line with the rogue special abilities. Here's a few ideas just off the top of my head:</p><p></p><p><u>Stout Mind</u> </p><p></p><p>Once per day, as a free action, a fighter may roll a Will save using their Fortitude save modifier. This ability must be announced before the roll is made, and is considered used for the day regardless of the results of the roll or change in the modifier.</p><p></p><p><u>Bear Wrestler</u> </p><p></p><p>The fighter gains a +4 bonus on all trip, overrun, bull rush, and grapple rolls against any creature larger than the fighter that is also at least (L)arge in size.</p><p></p><p><u>Fast Mastery</u> </p><p></p><p>If the fighter has weapon focus with any simple (non-martial, non-exotic) weapons, they also gain the benefits of weapon specialization when using that weapon, regardless of whether or not they have the weapon specialization feat in that weapon.</p><p></p><p><u>Charging Strikes</u> </p><p></p><p>When performing a charge attack, if the fighter's attack hits, the fighter may make an additional attack against the same melee opponent at a -10 penalty immediately after the first attack is concluded.</p><p></p><p></p><p>I'm certain there are plenty more one could think up. Essentially, I'd go for special abilities that don't emulate other class abilities and don't stack with the fighter's primary focus (dealing large amounts of damage with a single mastered weapon).</p></blockquote><p></p>
[QUOTE="Evilboy, post: 2392727, member: 186"] I'd avoid that approach, as then you're basically having them multiclass without actually multiclassing. I'd go for something more in-line with the rogue special abilities. Here's a few ideas just off the top of my head: [U]Stout Mind[/U] Once per day, as a free action, a fighter may roll a Will save using their Fortitude save modifier. This ability must be announced before the roll is made, and is considered used for the day regardless of the results of the roll or change in the modifier. [U]Bear Wrestler[/U] The fighter gains a +4 bonus on all trip, overrun, bull rush, and grapple rolls against any creature larger than the fighter that is also at least (L)arge in size. [U]Fast Mastery[/U] If the fighter has weapon focus with any simple (non-martial, non-exotic) weapons, they also gain the benefits of weapon specialization when using that weapon, regardless of whether or not they have the weapon specialization feat in that weapon. [U]Charging Strikes[/U] When performing a charge attack, if the fighter's attack hits, the fighter may make an additional attack against the same melee opponent at a -10 penalty immediately after the first attack is concluded. I'm certain there are plenty more one could think up. Essentially, I'd go for special abilities that don't emulate other class abilities and don't stack with the fighter's primary focus (dealing large amounts of damage with a single mastered weapon). [/QUOTE]
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