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Odd levels for fighters
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<blockquote data-quote="EvilGM" data-source="post: 2394299" data-attributes="member: 4628"><p>Every class has been bumped up in my world.</p><p></p><p>The Fighter receives (in addition to a bonus feat every level except 3rd, 9th and 15th) the following abilities:</p><p></p><p>Brawling: At 2nd level, a fighter is able to make an unarmed attack (at full BAB) that does not provoke attacks of opportunity each round, provided he has not moved more than a 5' step that round. This unarmed attack is in addition to any normal attacks and causes nonlethal damage.</p><p></p><p>Combat Weaponry (Ex): At 3rd level or higher, a fighter may use weapons with which he is not proficient at a -2 penalty on attack rolls (instead of the usual -4). he may also throw weapons with no range increment at this same penalty. In addition, throwing any two-handed or smaller weapon in this manner is a standard action, not a full-round action.</p><p></p><p>Second Wind (Ex): At 3rd level, a fighter can heal himself of a number of points of damage equal to his Constitution bonus plus his level (minimum 1) once per day as a free action.</p><p></p><p>Improved Brawling: At 4th level, a fighter's additional unarmed attack each round may be used even if he has moved more than 5' and he may choose to do lethal or nonlethal damage.</p><p></p><p>Intimidate (Ex): At 5th level, a fighter receives a +2 bonus to all Intimidate checks. Every five fighter levels thereafter (10th, 15th, and 20th) this bonus increases by +2.</p><p></p><p>Improved Charge (Ex): At 7th level or higher, a charging fighter adds +4 to his attack roll (or +4 bonus on the Strength check to Bullrush or Overrun). He still suffers the -2 penalty to AC until his next turn.</p><p></p><p>Deflect Attack (Ex): Beginning at 8th level, the fighter can attempt to parry a melee attack against an ally. The fighter must be within 5 feet of his ally to attempt this and holding a melee weapon or shield to deflect the attack. Once per round when your ally would normally be hit with a melee weapon, you may make a Reflex save against DC 20. (If the melee weapon has a magic bonus to attack, the DC increases by that amount.) You gain a competence bonus to your Reflex save as indicated on the chart. If you succeed, you deflect the blow as a free action. You must be aware of the attack beforehand and not flat-footed.</p><p></p><p>Improved Combat Reflexes (Ex): At 9th level or higher, a fighter receives an additional attack of opportunity per round, and an additional one every five levels thereafter. Each attack of opportunity is taken at the fighter's highest BAB. </p><p></p><p>Superior Brawling: At 9th level, a fighter gains an additional unarmed attack (for two total) each round. The second attack is at five less than his full BAB.</p><p></p><p>Combat Senses (Ex): Starting at 11th level (and every two levels thereafter), the fighter may choose one of the following: a +1 to Initiative, a +1 dodge bonus to AC, or a +1 to Reflex saves. These can be taken multiple times and stack.</p><p></p><p>Supreme Cleave (Ex): At 15th level and higher, the fighter gains the ability to take a 5-foot step before making a Cleave or Great Cleave attack.</p><p></p><p>Master Brawler (Ex): At 18th level, the fighter is able to make a total number of unarmed attacks per round equal to his normal attacks at his normal attack bonuses.</p><p></p><p>Combat Mastery (Ex): At 20th level, a fighter suffers no penalty to attack rolls for using weapons which he is not proficient with. His flanking bonus improves to +4 on attack rolls (the other flanker also receives this bonus). The fighter may also charge at +6 on the attack roll and receive no penalty to AC for doing so.</p></blockquote><p></p>
[QUOTE="EvilGM, post: 2394299, member: 4628"] Every class has been bumped up in my world. The Fighter receives (in addition to a bonus feat every level except 3rd, 9th and 15th) the following abilities: Brawling: At 2nd level, a fighter is able to make an unarmed attack (at full BAB) that does not provoke attacks of opportunity each round, provided he has not moved more than a 5' step that round. This unarmed attack is in addition to any normal attacks and causes nonlethal damage. Combat Weaponry (Ex): At 3rd level or higher, a fighter may use weapons with which he is not proficient at a -2 penalty on attack rolls (instead of the usual -4). he may also throw weapons with no range increment at this same penalty. In addition, throwing any two-handed or smaller weapon in this manner is a standard action, not a full-round action. Second Wind (Ex): At 3rd level, a fighter can heal himself of a number of points of damage equal to his Constitution bonus plus his level (minimum 1) once per day as a free action. Improved Brawling: At 4th level, a fighter's additional unarmed attack each round may be used even if he has moved more than 5' and he may choose to do lethal or nonlethal damage. Intimidate (Ex): At 5th level, a fighter receives a +2 bonus to all Intimidate checks. Every five fighter levels thereafter (10th, 15th, and 20th) this bonus increases by +2. Improved Charge (Ex): At 7th level or higher, a charging fighter adds +4 to his attack roll (or +4 bonus on the Strength check to Bullrush or Overrun). He still suffers the -2 penalty to AC until his next turn. Deflect Attack (Ex): Beginning at 8th level, the fighter can attempt to parry a melee attack against an ally. The fighter must be within 5 feet of his ally to attempt this and holding a melee weapon or shield to deflect the attack. Once per round when your ally would normally be hit with a melee weapon, you may make a Reflex save against DC 20. (If the melee weapon has a magic bonus to attack, the DC increases by that amount.) You gain a competence bonus to your Reflex save as indicated on the chart. If you succeed, you deflect the blow as a free action. You must be aware of the attack beforehand and not flat-footed. Improved Combat Reflexes (Ex): At 9th level or higher, a fighter receives an additional attack of opportunity per round, and an additional one every five levels thereafter. Each attack of opportunity is taken at the fighter's highest BAB. Superior Brawling: At 9th level, a fighter gains an additional unarmed attack (for two total) each round. The second attack is at five less than his full BAB. Combat Senses (Ex): Starting at 11th level (and every two levels thereafter), the fighter may choose one of the following: a +1 to Initiative, a +1 dodge bonus to AC, or a +1 to Reflex saves. These can be taken multiple times and stack. Supreme Cleave (Ex): At 15th level and higher, the fighter gains the ability to take a 5-foot step before making a Cleave or Great Cleave attack. Master Brawler (Ex): At 18th level, the fighter is able to make a total number of unarmed attacks per round equal to his normal attacks at his normal attack bonuses. Combat Mastery (Ex): At 20th level, a fighter suffers no penalty to attack rolls for using weapons which he is not proficient with. His flanking bonus improves to +4 on attack rolls (the other flanker also receives this bonus). The fighter may also charge at +6 on the attack roll and receive no penalty to AC for doing so. [/QUOTE]
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