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Odd levels for fighters
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<blockquote data-quote="Szatany" data-source="post: 2399552" data-attributes="member: 21178"><p>I just made a version of fighter that has no empty levels. This might be of limited use to you because I plan on using this class in my campaign where any character can only advance to 10th level, so the fighter also has only 10 levels. But ideas I used with this class should be useful enough to port to fighter in your games. (You could, for example, change levels to 5th, 9th, 13th, 17th.)</p><p></p><p><strong>Fighter</strong></p><p>[CODE][U]Level Special[/U]</p><p>3rd Warrior</p><p>5th Expert</p><p>7th Veteran</p><p>9th Warlord[/CODE]</p><p><strong>Warrior</strong> - Every feat gained by warrior class that gives at least +4 bonus, now gives one more point.</p><p><strong>Expert</strong> - Every feat gained by warrior class that applies to one type of weapon or armor, now applies to 2.</p><p><strong>Veteran</strong> - Every feat gained by warrior class that gives at least +1 bonus, now gives one more point. This doesn't stack with warrior or warlord ability. This ability removes from the game Greater Weapon Focus and G.W.Specialization.</p><p><strong>Warlord</strong> - Every feat gained by warrior class that gives at least +4 bonus, now gives two more points. This doesn't stack with warrior ability.</p><p></p><p>Example feats that are affected by fighter's abilities:</p><p><strong>Warrior/Warlord:</strong></p><ul> <li data-xf-list-type="ul">Improved Bull Rush</li> <li data-xf-list-type="ul">Improved Disarm</li> <li data-xf-list-type="ul">Improved Grapple</li> <li data-xf-list-type="ul">Improved Initiative</li> <li data-xf-list-type="ul">Improved Overrun</li> <li data-xf-list-type="ul">Improved Sunder</li> <li data-xf-list-type="ul">Improved Trip</li> <li data-xf-list-type="ul">Mobility</li> </ul><p><strong>Veteran:</strong></p><ul> <li data-xf-list-type="ul">Dodge</li> <li data-xf-list-type="ul">Weapon Focus</li> <li data-xf-list-type="ul">Weapon Specialization</li> <li data-xf-list-type="ul">Point Blank Shot</li> <li data-xf-list-type="ul">Two-Weapon Defense</li> </ul><p><strong>Expert:</strong></p><ul> <li data-xf-list-type="ul">Exotic Weapon Proficiency</li> <li data-xf-list-type="ul">Improved Critical</li> <li data-xf-list-type="ul">Weapon Focus</li> <li data-xf-list-type="ul">Weapon Specialization</li> </ul><p>Remeber that some feats can and will be affected by more than one ability. For example, Weapon Focus will improve thanks both to veteran and expert ability, thus becoming a feat that grants +2 bonus on all attack rolls with 2 different weapons.</p></blockquote><p></p>
[QUOTE="Szatany, post: 2399552, member: 21178"] I just made a version of fighter that has no empty levels. This might be of limited use to you because I plan on using this class in my campaign where any character can only advance to 10th level, so the fighter also has only 10 levels. But ideas I used with this class should be useful enough to port to fighter in your games. (You could, for example, change levels to 5th, 9th, 13th, 17th.) [B]Fighter[/B] [CODE][U]Level Special[/U] 3rd Warrior 5th Expert 7th Veteran 9th Warlord[/CODE] [B]Warrior[/B] - Every feat gained by warrior class that gives at least +4 bonus, now gives one more point. [B]Expert[/B] - Every feat gained by warrior class that applies to one type of weapon or armor, now applies to 2. [B]Veteran[/B] - Every feat gained by warrior class that gives at least +1 bonus, now gives one more point. This doesn't stack with warrior or warlord ability. This ability removes from the game Greater Weapon Focus and G.W.Specialization. [B]Warlord[/B] - Every feat gained by warrior class that gives at least +4 bonus, now gives two more points. This doesn't stack with warrior ability. Example feats that are affected by fighter's abilities: [B]Warrior/Warlord:[/B] [list][*]Improved Bull Rush [*]Improved Disarm [*]Improved Grapple [*]Improved Initiative [*]Improved Overrun [*]Improved Sunder [*]Improved Trip [*]Mobility[/list] [b]Veteran:[/B] [list][*]Dodge [*]Weapon Focus [*]Weapon Specialization [*]Point Blank Shot [*]Two-Weapon Defense[/list] [B]Expert:[/B] [list][*]Exotic Weapon Proficiency [*]Improved Critical [*]Weapon Focus [*]Weapon Specialization[/list] Remeber that some feats can and will be affected by more than one ability. For example, Weapon Focus will improve thanks both to veteran and expert ability, thus becoming a feat that grants +2 bonus on all attack rolls with 2 different weapons. [/QUOTE]
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