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Odd levels for fighters
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<blockquote data-quote="Kristivas" data-source="post: 2405197" data-attributes="member: 34179"><p>I love the fighter class, and always have. My complaints are small in nature..</p><p> </p><p>1. A fighter can become near to worthless outside of combat. If any additions should be made, it shouldn't be to the number of feas they gain. Maybe stronger feats at higher levels, but the number is not the problem. I think they deserve more skills. Not enough to even approach the awesome number a rogue has, but enough to add some flavor and usefulness to the class.</p><p> </p><p>What I've considered so far is raising the fighter's base skills from 2 to 3. I know, it's an odd number, but it makes for a nice upgrade without overpowering the class. What I've also considered is allowing the fighter to choose 2 cross-class skills and consider them class skills. Obviously, there would be a limit on what skills could be chosen to not take away from other classes. This would allow customization, where you could make your pirate-type, your soldier-type, ect.</p><p> </p><p>2. Their will saves. I just can't stand their terrible will saves. In movies, you see the heroic warrior shrugging off spells or pain from torture and using their will to withstand terrors and horridity. Getting the +2 from the Iron Will feat isn't much of a help and who's going to divert points from physical attributes to wis just for one (albeit important) save?</p><p> </p><p>I don't have an answer for this, and maybe I'm the only one complaining. I usually end up M/C as a cleric for a few levels, as the spells and additional healing often come in handy anyway.</p></blockquote><p></p>
[QUOTE="Kristivas, post: 2405197, member: 34179"] I love the fighter class, and always have. My complaints are small in nature.. 1. A fighter can become near to worthless outside of combat. If any additions should be made, it shouldn't be to the number of feas they gain. Maybe stronger feats at higher levels, but the number is not the problem. I think they deserve more skills. Not enough to even approach the awesome number a rogue has, but enough to add some flavor and usefulness to the class. What I've considered so far is raising the fighter's base skills from 2 to 3. I know, it's an odd number, but it makes for a nice upgrade without overpowering the class. What I've also considered is allowing the fighter to choose 2 cross-class skills and consider them class skills. Obviously, there would be a limit on what skills could be chosen to not take away from other classes. This would allow customization, where you could make your pirate-type, your soldier-type, ect. 2. Their will saves. I just can't stand their terrible will saves. In movies, you see the heroic warrior shrugging off spells or pain from torture and using their will to withstand terrors and horridity. Getting the +2 from the Iron Will feat isn't much of a help and who's going to divert points from physical attributes to wis just for one (albeit important) save? I don't have an answer for this, and maybe I'm the only one complaining. I usually end up M/C as a cleric for a few levels, as the spells and additional healing often come in handy anyway. [/QUOTE]
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