WizarDru
Adventurer
I've noticed that all of the classes in the core (and elsewhere, from what I can recall) all have an even number of skill points per level. The rogue, for example, gains (8 + Int), down to the fighter, who gains (2 + Int).
Is there a specific taboo against giving, say 5 skill points per level for a class? Is there a specific reason or pattern that I haven't noticed that determines that they should only be even numbers for core and prestige classes, or any reason why not to use the occasional odd number, instead?
I'm not arguing against using even numbers, I'm just curious if there was a design decision behind it, or it they just worked out that way due to convienence or just dumb luck.
Is there a specific taboo against giving, say 5 skill points per level for a class? Is there a specific reason or pattern that I haven't noticed that determines that they should only be even numbers for core and prestige classes, or any reason why not to use the occasional odd number, instead?
I'm not arguing against using even numbers, I'm just curious if there was a design decision behind it, or it they just worked out that way due to convienence or just dumb luck.