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Odd Peeves [2002 Thread]
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<blockquote data-quote="Brimshack" data-source="post: 3195955" data-attributes="member: 34694"><p>Now that's my kinda evil. I don't know why so many seem to assume evil characters can't have string personal attachements or care about others. Some of the worst people in history seem to have had their soft spots. And I do think there is a kind of assymetry to the morality thing. A character doesn't become good because he feeds one begger. Should he kill one begger for no clear reason though, that pretty well makes him evil in my book. Anyway, I've played the loyal-but-cruel character a few times myself. It's an interesting angle to pursue.</p><p></p><p>Which reminds me, I wish I had a nickel for ever supposedly good character that acted with so little forethought restrain or other redeeming virtue that he sidetracked the party over and over again. I honestly think a lot of players tend toward chaotic evil in their play no matter what alignment they declare. It's like the whole thing is such a wish-fulfillment fantasy to them that they loose all sense of what even an evil character would think about before acting. Sometimes I think the unthinkability of a PC with evil alignment in some worlds makes players just that much fuzzier in their thinking about the subject.</p></blockquote><p></p>
[QUOTE="Brimshack, post: 3195955, member: 34694"] Now that's my kinda evil. I don't know why so many seem to assume evil characters can't have string personal attachements or care about others. Some of the worst people in history seem to have had their soft spots. And I do think there is a kind of assymetry to the morality thing. A character doesn't become good because he feeds one begger. Should he kill one begger for no clear reason though, that pretty well makes him evil in my book. Anyway, I've played the loyal-but-cruel character a few times myself. It's an interesting angle to pursue. Which reminds me, I wish I had a nickel for ever supposedly good character that acted with so little forethought restrain or other redeeming virtue that he sidetracked the party over and over again. I honestly think a lot of players tend toward chaotic evil in their play no matter what alignment they declare. It's like the whole thing is such a wish-fulfillment fantasy to them that they loose all sense of what even an evil character would think about before acting. Sometimes I think the unthinkability of a PC with evil alignment in some worlds makes players just that much fuzzier in their thinking about the subject. [/QUOTE]
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