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Odd Peeves [2002 Thread]
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<blockquote data-quote="bondetamp" data-source="post: 62644" data-attributes="member: 193"><p><strong>Re: carried?</strong></p><p></p><p></p><p></p><p>My pleasure. I try to spread some light where ever I go. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Ok, I might have come across as an arrogant tit. Sorry about that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My point is that you might lose <em>something</em> by exclusively going for the optimal statistical value. Whether this is something that you would personally feel enrichened your game and increased your fun, is, of course, something only you can know.</p><p></p><p>That said, there is nothing inheritly better, roleplayingwise, about a half-orc bard and a halfling monk than a half-orc barbarian and a halfling rogue. But neither is there anything inheritly worse. A rebel is no better than a conformist in this regard. If someone has an urge to play a war like battle skald, and feels that a half-orc bard fits him to a tee, then that's where the difference is. </p><p></p><p></p><p></p><p>I, personally, have no problems with metagaming. It is a tool as any other. The problem comes when it is used in a fashion that ruins the rest of the group's fun. If I know that the DM has spent several days comming up with an adventure involving going in to slay a dragon, then my character will do that even if he might have found it better to do something else. If my character has developped a romantic interest towards another PC and I feel that the player feels uncomfortable about this, then I wind it down or drop it. If a player has spent the weekend making a PC to join our party, then my PC will welcome him (grudgingly, unwilling, with open arms or othervise) even if he wouldn't have done so according to the back story. I see no point in ruining the fun because of some arbitrarilly placed "fourth wall".</p><p></p><p>It should probably be noted, though, that I don't really consider myself a "True Roleplayer". I might be closer to that label than any other label, but it isn't something that I would pursue with any sense of consistency.</p><p></p><p></p><p></p><p></p><p>That is certanly very kind of you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>And if the rest of the players feel the same way, you shouldn't have to. The characters should be made to fit the players, not just the player.</p><p></p><p>As such, a half-orc bard (which, actually <em>can</em> be quite good, but let's keep it as an example) probably shouldn't be made for a convention game where you don't know the DM or the other players. A convention character should be made to fit into <em>any</em> kind of group and would have to have strengths and weaknesses based on this.</p></blockquote><p></p>
[QUOTE="bondetamp, post: 62644, member: 193"] [b]Re: carried?[/b] My pleasure. I try to spread some light where ever I go. :p Ok, I might have come across as an arrogant tit. Sorry about that. :) My point is that you might lose [i]something[/i] by exclusively going for the optimal statistical value. Whether this is something that you would personally feel enrichened your game and increased your fun, is, of course, something only you can know. That said, there is nothing inheritly better, roleplayingwise, about a half-orc bard and a halfling monk than a half-orc barbarian and a halfling rogue. But neither is there anything inheritly worse. A rebel is no better than a conformist in this regard. If someone has an urge to play a war like battle skald, and feels that a half-orc bard fits him to a tee, then that's where the difference is. I, personally, have no problems with metagaming. It is a tool as any other. The problem comes when it is used in a fashion that ruins the rest of the group's fun. If I know that the DM has spent several days comming up with an adventure involving going in to slay a dragon, then my character will do that even if he might have found it better to do something else. If my character has developped a romantic interest towards another PC and I feel that the player feels uncomfortable about this, then I wind it down or drop it. If a player has spent the weekend making a PC to join our party, then my PC will welcome him (grudgingly, unwilling, with open arms or othervise) even if he wouldn't have done so according to the back story. I see no point in ruining the fun because of some arbitrarilly placed "fourth wall". It should probably be noted, though, that I don't really consider myself a "True Roleplayer". I might be closer to that label than any other label, but it isn't something that I would pursue with any sense of consistency. That is certanly very kind of you. :p And if the rest of the players feel the same way, you shouldn't have to. The characters should be made to fit the players, not just the player. As such, a half-orc bard (which, actually [i]can[/i] be quite good, but let's keep it as an example) probably shouldn't be made for a convention game where you don't know the DM or the other players. A convention character should be made to fit into [i]any[/i] kind of group and would have to have strengths and weaknesses based on this. [/QUOTE]
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