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<blockquote data-quote="Argent Silvermage" data-source="post: 493931" data-attributes="member: 4322"><p>I think that The 1/2 Orc Wizard or sorcerer is a good Idea. It kind of shows the strong determination of the race to strive to be the best. and having played a 1/2 Orc Mage, He was a great combat thinker. He laso didn't care about what others thought of him and that opened him up for using magic in uncommon ways (he was Chaotic Good) He is Josiah A'Hallow</p><p></p><p>Josiah A' Hallow, M Half-Orc Wizard10 CR 10; Size:M Type Humanoid; HD</p><p>(10d4)+13; hp 43; Init +1 (+1 Dex, +0 Misc); Spd Walk 30'; AC 14 (flatfooted</p><p>13, touch 11), Club +2 (Shock) +9 0'/B (1d6+4 20/x2 Primary M +1d6 electric</p><p>damage) or Club +2 (Shock/Thrown) +8 10'/B (1d6+4 20/x2 Primary M +1d6</p><p>electric damage) or ; SA: Orc Blood,Summon Familiar; Vision: Darkvision</p><p>(60'),Normal AL: NG; Sv: Fort +8, Ref +6, Will +9; Str 14, Dex 12, Con 12,</p><p>Int 18, Wis 10, Cha 8</p><p></p><p>Skills and Feats: Concentration +9, Knowledge (Arcana) +17, Knowledge (The</p><p>Planes) +17, Profession (Astrologer) +8, Scry +17, Spellcraft +17;</p><p>Endurance,Eschew Materials,Extend Spell,Great Fortitude,Improved</p><p>Familiar,Scribe Scroll,Toughness (1x),</p><p> Possessions: 1 Vest of Resistance +2, 1 Club +2 (Shock), 1 Amulet</p><p>of Natural Armor +3, 1 Glove of Storing, 1 Wand (Charm Person), 1 Wand</p><p>(Light), 2 Tanglefoot Bag, 1 Waterskin, 20 Tindertwig, 4 Rations</p><p>(Trail/Per Day), 10 Paper (Sheet), 2 Pen (Ink), 1 Ink (1 Oz. Vial), 1</p><p>Rope (Silk/50 Ft.), 1 Bag of Holding (Type 1), 2 Scroll (Haste), 2 Potion</p><p>(Cure Moderate Wounds), 3 Potion (Cure Light Wounds), 1 Potion (Cure</p><p>Serious Wounds),</p><p> Spells: Wizard: (4 /5 /5 /4 /4 /2 ) 0-Acid Splash, Arcane Mark,</p><p>Chill/Warmth, Clean, Dancing Lights, Daze, Detect Magic, Detect Poison,</p><p>Devlin's Barb, Disrupt Undead, Distort Shadow, Distraction, Dowsing,</p><p>Electric Jolt, Enchanting Flavor, Enumerate, Flare, Ghost Sound,</p><p>Horizikaul's Cough, Launch Bolt, Light, Mage Hand, Mending, Mental Alarm,</p><p>Minor Ward, Open/Close, Prestidigitation, Quick Sober, Ray of Frost, Read</p><p>Magic, Repair Minor Damage, Resistance, Silent Portal, Sneeze, Spark, Steal</p><p>Sleep, Tongue of Angels, Tongue of Fiends 1-Identify, Jump, Mage Armor,</p><p>Magic Missile, Reduce, Shield, Shocking Grasp, Sleep 2-Bull's Strength,</p><p>Cat's Grace, Shatter, Web 3-Dispel Magic, Fireball, Ice Burst, Wind Wall</p><p>4-Charm Monster, Cold Orb, Polymorph Other, Scrying 5-Cone of Cold,</p><p>Mordenkainen's Faithful Hound, Permanency, Teleport</p><p></p><p></p><p>Zommin, M Pseudodragon Dragon2 CR 1; Size:T Type Dragon; HD (2d12)+2; hp</p><p>20; Init +0 (+0 Dex, +0 Misc); Spd Walk 15', Fly 60'; AC 23 (flatfooted 23,</p><p>touch 17), Bite (Natural/Secondary) +2 0'/BPS (1 20/x2 Neither T ) or Sting</p><p>(Natural/Primary) +7 0'/P (1d3 20/x2 Neither T ) or ; SA: +4 to Hide in</p><p>forest or overgrown areas,Empathic Link,Immunities(Ex),Improved</p><p>Evasion,Poison(Ex),See Invisibility(Ex),Share Spells,Speak with animals of</p><p>its type,Speak with master,Telepathy(Su),Touch; Vision: Darkvision</p><p>(60'),Normal AL: NG; Sv: Fort +6, Ref +5, Will +10; Str 10, Dex 10, Con 12,</p><p>Int 10, Wis 12, Cha 10</p><p></p><p>Skills and Feats: Hide +17, Listen +5, Spot +4, Concentration +9, Knowledge</p><p>(Arcana) +13, Knowledge (The Planes) +13, Profession (Astrologer) +9, Scry</p><p>+13, Spellcraft +13;</p><p> Possessions: 1 Bite (Natural/Secondary), 1 Sting (Natural/Primary)</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 493931, member: 4322"] I think that The 1/2 Orc Wizard or sorcerer is a good Idea. It kind of shows the strong determination of the race to strive to be the best. and having played a 1/2 Orc Mage, He was a great combat thinker. He laso didn't care about what others thought of him and that opened him up for using magic in uncommon ways (he was Chaotic Good) He is Josiah A'Hallow Josiah A' Hallow, M Half-Orc Wizard10 CR 10; Size:M Type Humanoid; HD (10d4)+13; hp 43; Init +1 (+1 Dex, +0 Misc); Spd Walk 30'; AC 14 (flatfooted 13, touch 11), Club +2 (Shock) +9 0'/B (1d6+4 20/x2 Primary M +1d6 electric damage) or Club +2 (Shock/Thrown) +8 10'/B (1d6+4 20/x2 Primary M +1d6 electric damage) or ; SA: Orc Blood,Summon Familiar; Vision: Darkvision (60'),Normal AL: NG; Sv: Fort +8, Ref +6, Will +9; Str 14, Dex 12, Con 12, Int 18, Wis 10, Cha 8 Skills and Feats: Concentration +9, Knowledge (Arcana) +17, Knowledge (The Planes) +17, Profession (Astrologer) +8, Scry +17, Spellcraft +17; Endurance,Eschew Materials,Extend Spell,Great Fortitude,Improved Familiar,Scribe Scroll,Toughness (1x), Possessions: 1 Vest of Resistance +2, 1 Club +2 (Shock), 1 Amulet of Natural Armor +3, 1 Glove of Storing, 1 Wand (Charm Person), 1 Wand (Light), 2 Tanglefoot Bag, 1 Waterskin, 20 Tindertwig, 4 Rations (Trail/Per Day), 10 Paper (Sheet), 2 Pen (Ink), 1 Ink (1 Oz. Vial), 1 Rope (Silk/50 Ft.), 1 Bag of Holding (Type 1), 2 Scroll (Haste), 2 Potion (Cure Moderate Wounds), 3 Potion (Cure Light Wounds), 1 Potion (Cure Serious Wounds), Spells: Wizard: (4 /5 /5 /4 /4 /2 ) 0-Acid Splash, Arcane Mark, Chill/Warmth, Clean, Dancing Lights, Daze, Detect Magic, Detect Poison, Devlin's Barb, Disrupt Undead, Distort Shadow, Distraction, Dowsing, Electric Jolt, Enchanting Flavor, Enumerate, Flare, Ghost Sound, Horizikaul's Cough, Launch Bolt, Light, Mage Hand, Mending, Mental Alarm, Minor Ward, Open/Close, Prestidigitation, Quick Sober, Ray of Frost, Read Magic, Repair Minor Damage, Resistance, Silent Portal, Sneeze, Spark, Steal Sleep, Tongue of Angels, Tongue of Fiends 1-Identify, Jump, Mage Armor, Magic Missile, Reduce, Shield, Shocking Grasp, Sleep 2-Bull's Strength, Cat's Grace, Shatter, Web 3-Dispel Magic, Fireball, Ice Burst, Wind Wall 4-Charm Monster, Cold Orb, Polymorph Other, Scrying 5-Cone of Cold, Mordenkainen's Faithful Hound, Permanency, Teleport Zommin, M Pseudodragon Dragon2 CR 1; Size:T Type Dragon; HD (2d12)+2; hp 20; Init +0 (+0 Dex, +0 Misc); Spd Walk 15', Fly 60'; AC 23 (flatfooted 23, touch 17), Bite (Natural/Secondary) +2 0'/BPS (1 20/x2 Neither T ) or Sting (Natural/Primary) +7 0'/P (1d3 20/x2 Neither T ) or ; SA: +4 to Hide in forest or overgrown areas,Empathic Link,Immunities(Ex),Improved Evasion,Poison(Ex),See Invisibility(Ex),Share Spells,Speak with animals of its type,Speak with master,Telepathy(Su),Touch; Vision: Darkvision (60'),Normal AL: NG; Sv: Fort +6, Ref +5, Will +10; Str 10, Dex 10, Con 12, Int 10, Wis 12, Cha 10 Skills and Feats: Hide +17, Listen +5, Spot +4, Concentration +9, Knowledge (Arcana) +13, Knowledge (The Planes) +13, Profession (Astrologer) +9, Scry +13, Spellcraft +13; Possessions: 1 Bite (Natural/Secondary), 1 Sting (Natural/Primary) [/QUOTE]
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