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<blockquote data-quote="mhacdebhandia" data-source="post: 3036527" data-attributes="member: 18832"><p>I agree with Rodrigo, but only because if you have a fair few "3.0" books there's not much point in switching to the revision.</p><p></p><p>The changes in "3.5" are minor - which is why it ain't Fourth Edition. Some feats are renamed for clarity (like Expertise becomes Combat Expertise). Two-Weapon Fighting is simpler (the feat includes the effects of Ambidexterity). Some classes are revised a little - the barbarian, the sorcerer. Gnomes' favoured class is changed from illusionist specialist wizard to bard, and a few other races are tweaked; I believe dwarves' counting certain dwarven weapons like the dwarven waraxe as martial weapons rather than exotic is a feature of the revision, for instance.</p><p></p><p>Some spells have been changed, some a bit counter-intuitively - <em>darkness</em> doesn't create an area of darkness, now, it creates an area in which the light conditions are equivalent to "shadowy illumination", causing some people to suggest that it could actually brighten a lightless room. Most spell changes are pretty sensible - <em>haste</em> no longer allows you to cast two spells per round, for instance.</p><p></p><p>I think the revised Third Edition rules are better but, as Rodrigo said, it won't make a difference to your young son and having a bunch of reference material you don't need to revise makes it a good idea to stick with the unrevised version.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3036527, member: 18832"] I agree with Rodrigo, but only because if you have a fair few "3.0" books there's not much point in switching to the revision. The changes in "3.5" are minor - which is why it ain't Fourth Edition. Some feats are renamed for clarity (like Expertise becomes Combat Expertise). Two-Weapon Fighting is simpler (the feat includes the effects of Ambidexterity). Some classes are revised a little - the barbarian, the sorcerer. Gnomes' favoured class is changed from illusionist specialist wizard to bard, and a few other races are tweaked; I believe dwarves' counting certain dwarven weapons like the dwarven waraxe as martial weapons rather than exotic is a feature of the revision, for instance. Some spells have been changed, some a bit counter-intuitively - [i]darkness[/i] doesn't create an area of darkness, now, it creates an area in which the light conditions are equivalent to "shadowy illumination", causing some people to suggest that it could actually brighten a lightless room. Most spell changes are pretty sensible - [i]haste[/i] no longer allows you to cast two spells per round, for instance. I think the revised Third Edition rules are better but, as Rodrigo said, it won't make a difference to your young son and having a bunch of reference material you don't need to revise makes it a good idea to stick with the unrevised version. [/QUOTE]
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