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<blockquote data-quote="DEFCON 1" data-source="post: 9758230" data-attributes="member: 7006"><p>Does the door the player plans to talk to have something interesting and compelling to say? Will it drive the party's actions forward in the campaign? Will it be fun or funny? If it is any of those things... then I say yes absolutely.</p><p></p><p>If we are good with PCs talking with other people, or talking with the dead, or talking with plants, or talking with animals or talking with pretty much anyone or anything... all because they each might have a piece of information that is worth spending the time talking to them for... then WHY NOT a door? Or a carriage? Or a sofa? Or some other object? I mean come on... if the D&D game historically has had magical spells that have allow for the PCs to "see" or "feel" what happened to these objects in the past (all in the name of giving PCs interesting information that they can use in their stories and actions going forward)... then why not let them just TALK to said object instead? What difference does it make?</p><p></p><p>The players always try to acquire information because it will inform their decisions and their actions going forward and will take the party off into interesting avenues and directions that they might not otherwise have gone if they hadn't acquired it. So why would any DM want to prohibit that? What would be the point? Just because the "game mechanic" as written wouldn't allow for that? How dumb. That's when "game mechanics" can go stuff themselves in my opinion.</p><p></p><p>If there is information that can be acquired by the players and that information can be useful to the players and the players think up interesting or cool ways to attain said information... then I always say go for it. "Rules As Written" be damned.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9758230, member: 7006"] Does the door the player plans to talk to have something interesting and compelling to say? Will it drive the party's actions forward in the campaign? Will it be fun or funny? If it is any of those things... then I say yes absolutely. If we are good with PCs talking with other people, or talking with the dead, or talking with plants, or talking with animals or talking with pretty much anyone or anything... all because they each might have a piece of information that is worth spending the time talking to them for... then WHY NOT a door? Or a carriage? Or a sofa? Or some other object? I mean come on... if the D&D game historically has had magical spells that have allow for the PCs to "see" or "feel" what happened to these objects in the past (all in the name of giving PCs interesting information that they can use in their stories and actions going forward)... then why not let them just TALK to said object instead? What difference does it make? The players always try to acquire information because it will inform their decisions and their actions going forward and will take the party off into interesting avenues and directions that they might not otherwise have gone if they hadn't acquired it. So why would any DM want to prohibit that? What would be the point? Just because the "game mechanic" as written wouldn't allow for that? How dumb. That's when "game mechanics" can go stuff themselves in my opinion. If there is information that can be acquired by the players and that information can be useful to the players and the players think up interesting or cool ways to attain said information... then I always say go for it. "Rules As Written" be damned. [/QUOTE]
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