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<blockquote data-quote="Greenfield" data-source="post: 6464049" data-attributes="member: 6669384"><p>But if we really wanted to delve into past editions...</p><p></p><p>Every time an AD&D Wizard cast <em>Haste</em>, it aged the targets by a year. Under the rules for Unnatural Aging anyone who was subject to any form of magical or supernatural aging had to make a System Shock roll, or die on the spot.</p><p></p><p>And a <em>Fireball</em> spell, cast outdoors by a 5th level caster (minimum for throwing the spell), might very well be in the area effect of the spell, even if cast at a good distance. Why? Because, while the spell gave a burst radius, it also clarified that the spell actually had a total volume, and would expand until that volume was accounted for, as constrained by walls, floors, ceilings etc. The volume was 33,000 cubic feet <em>or yards</em>. Map areas were always in "inches" and an inch indoor was ten feet, but outdoor was ten yards. Add that the spell, if targeted at ground level, would have the bottom half of the spherical burst constrained by the earth itself, so the volume would be added to the top half. A <em>hemisphere</em> of 33,000 cubic yards has a radius a lot bigger than 20 feet.</p><p></p><p></p><p></p><p>Note the highlighted section. And while the spell area expanded outdoors, the spell range (like most spell ranges) did not.</p><p></p><p>And indoors, in the standard 10x10 corridor described in every module, it would fill 33 10x10x10 cubes of corridor space, out from its point of origin. At 5th level the maximum range would be 150 feet (10 inches + 1 inch per caster level), while the effective radius would be 16.5 inches.</p><p></p><p>Lots of fun with that one folks. ! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Greenfield, post: 6464049, member: 6669384"] But if we really wanted to delve into past editions... Every time an AD&D Wizard cast [I]Haste[/I], it aged the targets by a year. Under the rules for Unnatural Aging anyone who was subject to any form of magical or supernatural aging had to make a System Shock roll, or die on the spot. And a [I]Fireball[/I] spell, cast outdoors by a 5th level caster (minimum for throwing the spell), might very well be in the area effect of the spell, even if cast at a good distance. Why? Because, while the spell gave a burst radius, it also clarified that the spell actually had a total volume, and would expand until that volume was accounted for, as constrained by walls, floors, ceilings etc. The volume was 33,000 cubic feet [I]or yards[/I]. Map areas were always in "inches" and an inch indoor was ten feet, but outdoor was ten yards. Add that the spell, if targeted at ground level, would have the bottom half of the spherical burst constrained by the earth itself, so the volume would be added to the top half. A [I]hemisphere[/I] of 33,000 cubic yards has a radius a lot bigger than 20 feet. Note the highlighted section. And while the spell area expanded outdoors, the spell range (like most spell ranges) did not. And indoors, in the standard 10x10 corridor described in every module, it would fill 33 10x10x10 cubes of corridor space, out from its point of origin. At 5th level the maximum range would be 150 feet (10 inches + 1 inch per caster level), while the effective radius would be 16.5 inches. Lots of fun with that one folks. ! :) [/QUOTE]
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