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Odd things in the rules that bug you?
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<blockquote data-quote="Horwath" data-source="post: 8122906" data-attributes="member: 6801299"><p>that might be, but [USER=71130]@Delazar[/USER] idea has merit.</p><p></p><p>It would cut down on number of weapons as we would not need simple/martial split.</p><p></p><p>And when you look at those weapons, and how some weapons are placed, you see that the whole idea is pretty stupid;</p><p></p><p>shortbow is simple, yet longbow is martial weapon? It's the same weapon!</p><p></p><p>Same with light and heavy crossbow.</p><p></p><p>Dagger is simple and shortsword is martial. Yet, dagger can be thrown which would requier more basic Training as it two different attacks with a same weapon.</p><p>And somehow morning star is more complicated to use than a mace. hahaha!</p><p></p><p>having one dice higher damage for "martial" classes would clean up most of the weapon category blunders.</p><p></p><p>Also every non-finesse weapon needs one bump up in damage die/dice.</p><p></p><p>I.E.</p><p>maul/great-ax/greatsword; basic training damage 2d6, martail training damage 2d8.</p><p>Longsword/battle-ax/warhammer/morning star/mace: basic 1d8(versatile 1d10), martial 1d10(versatile 1d12)</p><p>rapier: basic 1d6, martial 1d8</p><p></p><p></p><p>dwarves/elves could get damage increase of racial weapons from basic to martial or bonus tool(s). no increase over martial damage.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8122906, member: 6801299"] that might be, but [USER=71130]@Delazar[/USER] idea has merit. It would cut down on number of weapons as we would not need simple/martial split. And when you look at those weapons, and how some weapons are placed, you see that the whole idea is pretty stupid; shortbow is simple, yet longbow is martial weapon? It's the same weapon! Same with light and heavy crossbow. Dagger is simple and shortsword is martial. Yet, dagger can be thrown which would requier more basic Training as it two different attacks with a same weapon. And somehow morning star is more complicated to use than a mace. hahaha! having one dice higher damage for "martial" classes would clean up most of the weapon category blunders. Also every non-finesse weapon needs one bump up in damage die/dice. I.E. maul/great-ax/greatsword; basic training damage 2d6, martail training damage 2d8. Longsword/battle-ax/warhammer/morning star/mace: basic 1d8(versatile 1d10), martial 1d10(versatile 1d12) rapier: basic 1d6, martial 1d8 dwarves/elves could get damage increase of racial weapons from basic to martial or bonus tool(s). no increase over martial damage. [/QUOTE]
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