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Odd things in the rules that bug you?
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<blockquote data-quote="Oofta" data-source="post: 8122916" data-attributes="member: 6801845"><p>The "medieval period" spans centuries and even if we're only counting Europe dozens of countries with hundreds of regions. So to make one declaration about the thousands of different time periods, locations and regions seems a bit far fetched. Also not worth arguing about. But there is another thing that bugs me ...</p><p></p><p>Outside of Eberron, magic has little or no impact on people's daily lives. I get that it doesn't really directly impact the adventuring life, but the idea that a moderately well trained wizard can create a ball of fire from nothing while most people don't even have a ritual to keep their food fresh a little longer is odd. Even when it's a "high magic" world like FR, almost every caster still focuses on combat related magic. It's like if the only people in the modern world that had technology were the armed forces. While soldiers drive tanks, everyone else is still riding around on horses.</p><p></p><p>We don't need a book dedicated to this kind of stuff, but maybe a section here and there? Options and thoughts of how it might affect a campaign? Ideas on how to protect that keep from other magic users and flying creatures? Anything at all really.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8122916, member: 6801845"] The "medieval period" spans centuries and even if we're only counting Europe dozens of countries with hundreds of regions. So to make one declaration about the thousands of different time periods, locations and regions seems a bit far fetched. Also not worth arguing about. But there is another thing that bugs me ... Outside of Eberron, magic has little or no impact on people's daily lives. I get that it doesn't really directly impact the adventuring life, but the idea that a moderately well trained wizard can create a ball of fire from nothing while most people don't even have a ritual to keep their food fresh a little longer is odd. Even when it's a "high magic" world like FR, almost every caster still focuses on combat related magic. It's like if the only people in the modern world that had technology were the armed forces. While soldiers drive tanks, everyone else is still riding around on horses. We don't need a book dedicated to this kind of stuff, but maybe a section here and there? Options and thoughts of how it might affect a campaign? Ideas on how to protect that keep from other magic users and flying creatures? Anything at all really. [/QUOTE]
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