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Odd things in the rules that bug you?
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<blockquote data-quote="AliasBot" data-source="post: 8123860" data-attributes="member: 7021806"><p>The inconsistency with which spells have been assigned to schools comes to mind:</p><ul> <li data-xf-list-type="ul">There's no reason for <em>Darkness</em> to not be an Illusion spell - or at least, no <em>good</em> reason.</li> <li data-xf-list-type="ul"><em>Speak with Animals,</em> <em>Beast Bond</em>, and <em>Tongues</em> are Divination spells; <em>Message</em> and <em>Speak with Plants</em> are Transmutation spells; <em>Sending</em> is an Evocation spell. Pick a school for communication magic and stick with it, ffs. (Personally, I'd go with Divination.)</li> <li data-xf-list-type="ul">Similarly, sensory-enhancement spells seem to be pretty consistently considered Divination...and then <em>Darkvision</em> is a Transmutation spell for some reason.</li> <li data-xf-list-type="ul"><em>Tidal Wave</em> (an instantaneous elemental spell) is Conjuration, but <em>Wall of Water</em> (an ongoing elemental spell) is Evocation; <em>Ice Storm</em> (an instantaneous elemental spell) is Evocation, while <em>Sleet Storm</em> (an ongoing elemental spell) is Conjuration. I'd argue all four of these should be Conjuration - unlike fire, which blurs the line between <em>energy</em> and <em>stuff</em>, water and ice are very clearly <em>stuff</em> - but at the very least, one of these pairs should be flipped.</li> <li data-xf-list-type="ul">For that matter, <em>Wind Wall</em> and <em>Whirlwind</em> are Evocation (those make sense: wind is not <em>stuff</em>), while <em>Control Winds</em> is.....Transmutation? Why?</li> <li data-xf-list-type="ul"><em>Barkskin</em> is Transmutation, but <em>Stoneskin</em> is Abjuration. (Based on spell descriptions, the latter should be the one to change: it's not a case of different effects that happen to have similar names, <em>Stoneskin</em> is literally described as altering the flesh of the target.)</li> <li data-xf-list-type="ul">Bit more subjective, but imo, Necromancy spells that are just "blasts of energy that deal necrotic damage" should be Evocation spells. (Honestly, I think Necromancy is just redundant as a distinct school of magic, but that moves beyond the topic of the thread.)</li> </ul></blockquote><p></p>
[QUOTE="AliasBot, post: 8123860, member: 7021806"] The inconsistency with which spells have been assigned to schools comes to mind: [LIST] [*]There's no reason for [I]Darkness[/I] to not be an Illusion spell - or at least, no [I]good[/I] reason. [*][I]Speak with Animals,[/I] [I]Beast Bond[/I], and [I]Tongues[/I] are Divination spells; [I]Message[/I] and [I]Speak with Plants[/I] are Transmutation spells; [I]Sending[/I] is an Evocation spell. Pick a school for communication magic and stick with it, ffs. (Personally, I'd go with Divination.) [*]Similarly, sensory-enhancement spells seem to be pretty consistently considered Divination...and then [I]Darkvision[/I] is a Transmutation spell for some reason. [*][I]Tidal Wave[/I] (an instantaneous elemental spell) is Conjuration, but [I]Wall of Water[/I] (an ongoing elemental spell) is Evocation; [I]Ice Storm[/I] (an instantaneous elemental spell) is Evocation, while [I]Sleet Storm[/I] (an ongoing elemental spell) is Conjuration. I'd argue all four of these should be Conjuration - unlike fire, which blurs the line between [I]energy[/I] and [I]stuff[/I], water and ice are very clearly [I]stuff[/I] - but at the very least, one of these pairs should be flipped. [*]For that matter, [I]Wind Wall[/I] and [I]Whirlwind[/I] are Evocation (those make sense: wind is not [I]stuff[/I]), while [I]Control Winds[/I] is.....Transmutation? Why? [*][I]Barkskin[/I] is Transmutation, but [I]Stoneskin[/I] is Abjuration. (Based on spell descriptions, the latter should be the one to change: it's not a case of different effects that happen to have similar names, [I]Stoneskin[/I] is literally described as altering the flesh of the target.) [*]Bit more subjective, but imo, Necromancy spells that are just "blasts of energy that deal necrotic damage" should be Evocation spells. (Honestly, I think Necromancy is just redundant as a distinct school of magic, but that moves beyond the topic of the thread.) [/LIST] [/QUOTE]
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