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Odd things in the rules that bug you?
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<blockquote data-quote="Lanefan" data-source="post: 8125644" data-attributes="member: 29398"><p>Major general bug which goes back to 3e yet 5e still hasn't fixed it: <strong>time</strong>, particularly in combat, and how the game ignores it.</p><p></p><p>Examples:</p><p>--- a character moving in combat does all its move on its turn, kind of like a micro-teleport: it was here, now it's there. Bug.</p><p>--- --- that a character only moves on its own turn means two characters cannot by RAW move side by side (as in, together) from A to B. Bug.</p><p>--- spells take no in-game time to cast (you both start and resolve casting on your turn) and are nigh impossible for someone else to interrupt. Bug.</p><p>--- --- you can suspend castring your own spell to counterspell someone else's counterspell, then resume your original spell. Stupid, and a bug.</p><p>--- --- if you cast counterspell to counter someone else's counterspell yours - the last to start - will resolve first. Stupid, and a bug.</p><p>--- simultaneous initiatives cannot by RAW exist. Bug.</p><p>--- too many things can be done by a character during a round. It's as if the designers looked at 1e's one-minute rounds, designed the permissible-actions table around that, then shoehorned it all into 6-second rounds without thinking it through.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8125644, member: 29398"] Major general bug which goes back to 3e yet 5e still hasn't fixed it: [B]time[/B], particularly in combat, and how the game ignores it. Examples: --- a character moving in combat does all its move on its turn, kind of like a micro-teleport: it was here, now it's there. Bug. --- --- that a character only moves on its own turn means two characters cannot by RAW move side by side (as in, together) from A to B. Bug. --- spells take no in-game time to cast (you both start and resolve casting on your turn) and are nigh impossible for someone else to interrupt. Bug. --- --- you can suspend castring your own spell to counterspell someone else's counterspell, then resume your original spell. Stupid, and a bug. --- --- if you cast counterspell to counter someone else's counterspell yours - the last to start - will resolve first. Stupid, and a bug. --- simultaneous initiatives cannot by RAW exist. Bug. --- too many things can be done by a character during a round. It's as if the designers looked at 1e's one-minute rounds, designed the permissible-actions table around that, then shoehorned it all into 6-second rounds without thinking it through. [/QUOTE]
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