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Odd things in the rules that bug you?
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<blockquote data-quote="Lanefan" data-source="post: 8126212" data-attributes="member: 29398"><p>Whyever not?</p><p></p><p>It's got hella more character and flavour to it than straight-up decimal.</p><p></p><p>Better yet, as part of its flavour each setting should have its own different coinage system with different conversion rates between coins and incorporating different coins beyond just cp, sp, gp and pp.; with the one constant being that across all systems a gold piece is always a gold piece and retains its value (thus, an item worth 2500 g.p. in one setting is worth 2500 g.p. in every setting, to allow characters to cross from one game/setting to another without having to do a bunch of conversion).</p><p></p><p>Then, for example, Greyhawk could use the original D&D coinage system, Eberron could be fully decimal, FR could base on the pre-1970 British system, etc., etc.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8126212, member: 29398"] Whyever not? It's got hella more character and flavour to it than straight-up decimal. Better yet, as part of its flavour each setting should have its own different coinage system with different conversion rates between coins and incorporating different coins beyond just cp, sp, gp and pp.; with the one constant being that across all systems a gold piece is always a gold piece and retains its value (thus, an item worth 2500 g.p. in one setting is worth 2500 g.p. in every setting, to allow characters to cross from one game/setting to another without having to do a bunch of conversion). Then, for example, Greyhawk could use the original D&D coinage system, Eberron could be fully decimal, FR could base on the pre-1970 British system, etc., etc. [/QUOTE]
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