Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Odd things in the rules that bug you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jfdlsjfd" data-source="post: 8126407" data-attributes="member: 42856"><p>That depends. I found Marco Polo like story a good adventure hook: create and secure a trade route for silk, which makes no sense if silk costs the same at both end of the trade route. But I am just being silly here: it's not something I'd DM each and every campaign as the adventurers quit adventuring to become merchants. That's why I have moved toward a more abstract wealth rules and the reason I find price lists "an odd things that (slightly) bugs me". I can see guideline for magic items, for extraordinary help... but when was the last time you charged advetnurers for a mug of ale (4cp) and a hunk of cheese (1sp) and had it being a meaningful part of the story? I much prefer abstracting these expanses, as suggested by the "lifestyle" rules. It also prevents questions from players like "if a hunk of cheese is 1sp, and you can hire an unskilled laborer for 2sp/day, an unskilled worker can afford 2 hunks a day. So basically, an unskilled laborer family is always having starving children and defaulting on its rent and taxes?". Abstract prices is your friend (as most DMs I guess don't want to simulate an economy).</p><p></p><p>WRT to the argument above regarding fixed pricing in the real world, it doesn't apply : manufacturers' recommanded pricing is the recommanded price for a single model of a single brand. There is no price for microwave oven or car, but for a specific model at most, and not not for "a bespoke suit" or "a diamond". And certainly not for commodities (as fluctuation on markets tend to show, there is no standard price for rice or wheat even today), and in the past fluctuation in the price of bread caused revolutions, so basically fixed pricing didn't work. Local guilds could enforce standard and pricing, but a local level. Even in Eberron, there are domain where it wouldn't apply. Especially agricultural commodities, as dragonmarked houses are forbidden to own land.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8126407, member: 42856"] That depends. I found Marco Polo like story a good adventure hook: create and secure a trade route for silk, which makes no sense if silk costs the same at both end of the trade route. But I am just being silly here: it's not something I'd DM each and every campaign as the adventurers quit adventuring to become merchants. That's why I have moved toward a more abstract wealth rules and the reason I find price lists "an odd things that (slightly) bugs me". I can see guideline for magic items, for extraordinary help... but when was the last time you charged advetnurers for a mug of ale (4cp) and a hunk of cheese (1sp) and had it being a meaningful part of the story? I much prefer abstracting these expanses, as suggested by the "lifestyle" rules. It also prevents questions from players like "if a hunk of cheese is 1sp, and you can hire an unskilled laborer for 2sp/day, an unskilled worker can afford 2 hunks a day. So basically, an unskilled laborer family is always having starving children and defaulting on its rent and taxes?". Abstract prices is your friend (as most DMs I guess don't want to simulate an economy). WRT to the argument above regarding fixed pricing in the real world, it doesn't apply : manufacturers' recommanded pricing is the recommanded price for a single model of a single brand. There is no price for microwave oven or car, but for a specific model at most, and not not for "a bespoke suit" or "a diamond". And certainly not for commodities (as fluctuation on markets tend to show, there is no standard price for rice or wheat even today), and in the past fluctuation in the price of bread caused revolutions, so basically fixed pricing didn't work. Local guilds could enforce standard and pricing, but a local level. Even in Eberron, there are domain where it wouldn't apply. Especially agricultural commodities, as dragonmarked houses are forbidden to own land. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Odd things in the rules that bug you?
Top