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Odd things in the rules that bug you?
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<blockquote data-quote="Lanefan" data-source="post: 8126562" data-attributes="member: 29398"><p>If I'm those adventurers and I've got some extra money, once I've created that trade route I buy out or force out all the silk traders and take over the operation myself. Easy money for me. Pain in the ass for my DM.</p><p></p><p>At very low level, or in a not-wealthy campaign, these things can become highly relevant.</p><p></p><p>As for magic items - if there weren't fixed price lists buy-low sell-high would quickly become the whole game at some tables (likely including mine), and I've no desire to DM this. So, fixed prices it is: a concession against realism that I - usually a fairly staunch realist - am quite happy to make.</p><p></p><p>All that says is that this wasn't thought through in design to any great degree, meaning that (as has often been the case through D&D's history) the DM is on her own to come up with better numbers.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8126562, member: 29398"] If I'm those adventurers and I've got some extra money, once I've created that trade route I buy out or force out all the silk traders and take over the operation myself. Easy money for me. Pain in the ass for my DM. At very low level, or in a not-wealthy campaign, these things can become highly relevant. As for magic items - if there weren't fixed price lists buy-low sell-high would quickly become the whole game at some tables (likely including mine), and I've no desire to DM this. So, fixed prices it is: a concession against realism that I - usually a fairly staunch realist - am quite happy to make. All that says is that this wasn't thought through in design to any great degree, meaning that (as has often been the case through D&D's history) the DM is on her own to come up with better numbers. [/QUOTE]
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