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Odd weapons...
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<blockquote data-quote="Krakenspire" data-source="post: 6492151" data-attributes="member: 6787754"><p>So I have some weapons issues to ask about and wonder what the community here thinks about them.</p><p></p><p>The first has probably been gone over. What is the point of a trident? I mean can't it be made even a little bit different from a spear in a good way? I understand morningstar/warpick, battleaxe/longsword, halberd/glaive are all really just cosmetically differnt though there are slight cost, weight differences that are irrelevant after a level or two. But a simple weapons and a martial weapon essentially exactly the same? The trident is actually significantly worse in cost and weight? Why not different damage or properties for the trident? Or event give the piercing category a 1d8 versatile weapon? I suppose the cosmetic difference is important as well in this case...</p><p></p><p>Next issue is the whip. A category all on its own its a 1d4 dmg, finesse reach weapon that can be used one handed. There is nothing even close to it in the other weapon groups. Is anyone using it? And if so why and for what? I really find it interesting. I do however think that it needs feat support to truly make it cool, with grapples, disarms and cool other options to swing over pits Indian Jones style. I suppose you could use the optional disarm rule in the DMG or combat superiority for it. I really want to use it two weapon style, but that requires a feat...</p><p></p><p>The net. Is it even worth it aside from a nice description for monster traps and gladiator types? Its essentially a throw away 1gp alchemical item (tanglefoot bag anyone?). DC 10 check is not that hard at any level. Range is terrible, you cant control what you catch etc... Feat support for this as well I suppose.</p><p></p><p>Why is blowgun a martial weapon? Its used by tribal societies because it is simple to use and make. Poison application only. I don't see how it could have been bad in the simple weapon slot...</p><p></p><p>/rant</p></blockquote><p></p>
[QUOTE="Krakenspire, post: 6492151, member: 6787754"] So I have some weapons issues to ask about and wonder what the community here thinks about them. The first has probably been gone over. What is the point of a trident? I mean can't it be made even a little bit different from a spear in a good way? I understand morningstar/warpick, battleaxe/longsword, halberd/glaive are all really just cosmetically differnt though there are slight cost, weight differences that are irrelevant after a level or two. But a simple weapons and a martial weapon essentially exactly the same? The trident is actually significantly worse in cost and weight? Why not different damage or properties for the trident? Or event give the piercing category a 1d8 versatile weapon? I suppose the cosmetic difference is important as well in this case... Next issue is the whip. A category all on its own its a 1d4 dmg, finesse reach weapon that can be used one handed. There is nothing even close to it in the other weapon groups. Is anyone using it? And if so why and for what? I really find it interesting. I do however think that it needs feat support to truly make it cool, with grapples, disarms and cool other options to swing over pits Indian Jones style. I suppose you could use the optional disarm rule in the DMG or combat superiority for it. I really want to use it two weapon style, but that requires a feat... The net. Is it even worth it aside from a nice description for monster traps and gladiator types? Its essentially a throw away 1gp alchemical item (tanglefoot bag anyone?). DC 10 check is not that hard at any level. Range is terrible, you cant control what you catch etc... Feat support for this as well I suppose. Why is blowgun a martial weapon? Its used by tribal societies because it is simple to use and make. Poison application only. I don't see how it could have been bad in the simple weapon slot... /rant [/QUOTE]
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