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<blockquote data-quote="irdeggman" data-source="post: 2479078" data-attributes="member: 16285"><p>Awarding xp for researching a spell is fundamentally against the core 3.0/3.5 concepts.</p><p></p><p>What I mean is that 2nd ed rewarded for individual actions (not just role-playing) while 3.0/3.5 rewards for team behavior.</p><p></p><p>This is IMO one of the best things about the new D&D. No more competing with other players. It encourages players to work together to overcome things and not be out for themselves.</p><p></p><p>If you start to reward for spell research then you might as well start rewarding rogues for stealing (including from other PCs) and fighters for killing (individual awards) and spellcasters for casting spells.</p><p></p><p>Nope it is a bad idea to start to reward individual characters by class.</p><p></p><p>Players should be rewarded for role-playing and that is the individual award - everything else should be based on getting the group to work better as a team and not be competative.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2479078, member: 16285"] Awarding xp for researching a spell is fundamentally against the core 3.0/3.5 concepts. What I mean is that 2nd ed rewarded for individual actions (not just role-playing) while 3.0/3.5 rewards for team behavior. This is IMO one of the best things about the new D&D. No more competing with other players. It encourages players to work together to overcome things and not be out for themselves. If you start to reward for spell research then you might as well start rewarding rogues for stealing (including from other PCs) and fighters for killing (individual awards) and spellcasters for casting spells. Nope it is a bad idea to start to reward individual characters by class. Players should be rewarded for role-playing and that is the individual award - everything else should be based on getting the group to work better as a team and not be competative. [/QUOTE]
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