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Oddball Rogue Concepts
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<blockquote data-quote="Remathilis" data-source="post: 3574976" data-attributes="member: 7635"><p>Got Complete Champion? From WotC's May Preview:</p><p></p><p>Alternative Class Features</p><p></p><p><strong>Rogue</strong></p><p></p><p>Few characters are more secular in nature than rogues. But when one of these masters of subterfuge devotes herself to a religion, she looks for ways to turn her assets toward her cause.</p><p></p><p><strong>Antiquarian</strong></p><p></p><p>You are incredibly knowledgeable about artifacts, relics, and antiques -- especially those that are religious in nature.</p><p></p><p>Level: 1st.</p><p></p><p>Replaces: This benefit replaces the trapfinding class feature.</p><p></p><p>Benefit: When examining divine items and religious relics, you gain a bonus equal to your Wisdom modifier on all Appraise checks as an extraordinary ability.</p><p></p><p>In addition, if you examine a magic item created using a spell from the cleric or paladin list, or an item with special religious significance, you can attempt a Knowledge (religion) check (DC 10 + the item's caster level) to identify it exactly as a spell-like ability. This works like the identify spell (caster level equals your rogue level) but requires no material component. You can use this ability on only one item per day.</p><p></p><p><strong>Death's Ruin</strong></p><p></p><p>You can channel the power of your faith when making sneak attacks against undead.</p><p></p><p>Level: 3rd.</p><p></p><p>Replaces: This benefit replaces the trap sense class feature, including trap sense bonuses gained at higher levels of the rogue class.</p><p></p><p>Benefit: You can make sneak attacks against undead creatures. However, you roll only one-half your normal sneak attack dice (rounded down) when determining bonus damage for such attacks. This is a supernatural ability.</p><p></p><p><strong>Friend's Evasion</strong></p><p></p><p>By giving up one of your high-level special abilities, you've learned to protect others by using your own skills and abilities.</p><p></p><p>Levels: 10th, 13th, 16th, or 19th.</p><p></p><p>Replaces: This benefit replaces improved evasion as one of the rogue's special ability choices.</p><p></p><p>Benefit: When you select friend's evasion as a special ability, every ally adjacent to you gains evasion. This is an extraordinary ability.</p><p><strong></strong></p><p><strong>Holy Stalker</strong></p><p></p><p>When you give up one of your high-level special abilities, you gain a link to divine power that helps you destroy undead. This divine energy comes to you through your religious beliefs but is tied to your own natural abilities in subterfuge.</p><p></p><p>Levels: 10th, 13th, 16th, or 19th.</p><p></p><p>Replaces: This benefit replaces crippling strike as one of the rogue's special ability choices. Only non-evil rogues can select this class feature.</p><p></p><p>Benefit: When you select holy stalker as a special ability, you can channel positive energy into your sneak attacks to damage undead creatures.</p><p></p><p>When you successfully damage an undead creature in a situation in which you would normally apply sneak attack damage, you add 2 points of positive energy damage per sneak attack die you would normally roll. However, you still cannot roll sneak attack dice against the creature. This is a supernatural ability.</p><p></p><p>Mixed with Shadowbane Stalker or Inquisitor (or Skullclan hunter), you get a nice "holy rogue" idea.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3574976, member: 7635"] Got Complete Champion? From WotC's May Preview: Alternative Class Features [B]Rogue[/B] Few characters are more secular in nature than rogues. But when one of these masters of subterfuge devotes herself to a religion, she looks for ways to turn her assets toward her cause. [B]Antiquarian[/B] You are incredibly knowledgeable about artifacts, relics, and antiques -- especially those that are religious in nature. Level: 1st. Replaces: This benefit replaces the trapfinding class feature. Benefit: When examining divine items and religious relics, you gain a bonus equal to your Wisdom modifier on all Appraise checks as an extraordinary ability. In addition, if you examine a magic item created using a spell from the cleric or paladin list, or an item with special religious significance, you can attempt a Knowledge (religion) check (DC 10 + the item's caster level) to identify it exactly as a spell-like ability. This works like the identify spell (caster level equals your rogue level) but requires no material component. You can use this ability on only one item per day. [B]Death's Ruin[/B] You can channel the power of your faith when making sneak attacks against undead. Level: 3rd. Replaces: This benefit replaces the trap sense class feature, including trap sense bonuses gained at higher levels of the rogue class. Benefit: You can make sneak attacks against undead creatures. However, you roll only one-half your normal sneak attack dice (rounded down) when determining bonus damage for such attacks. This is a supernatural ability. [B]Friend's Evasion[/B] By giving up one of your high-level special abilities, you've learned to protect others by using your own skills and abilities. Levels: 10th, 13th, 16th, or 19th. Replaces: This benefit replaces improved evasion as one of the rogue's special ability choices. Benefit: When you select friend's evasion as a special ability, every ally adjacent to you gains evasion. This is an extraordinary ability. [B] Holy Stalker[/B] When you give up one of your high-level special abilities, you gain a link to divine power that helps you destroy undead. This divine energy comes to you through your religious beliefs but is tied to your own natural abilities in subterfuge. Levels: 10th, 13th, 16th, or 19th. Replaces: This benefit replaces crippling strike as one of the rogue's special ability choices. Only non-evil rogues can select this class feature. Benefit: When you select holy stalker as a special ability, you can channel positive energy into your sneak attacks to damage undead creatures. When you successfully damage an undead creature in a situation in which you would normally apply sneak attack damage, you add 2 points of positive energy damage per sneak attack die you would normally roll. However, you still cannot roll sneak attack dice against the creature. This is a supernatural ability. Mixed with Shadowbane Stalker or Inquisitor (or Skullclan hunter), you get a nice "holy rogue" idea. [/QUOTE]
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