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Oddest pairings of mechanics, setting, and intended player market?
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<blockquote data-quote="aramis erak" data-source="post: 8281237" data-attributes="member: 6779310"><p>It's not the only game with "WTF Were You Thinking"... in fact, quite a few such games exist. A couple more to consider...</p><p></p><p>ICE's <em>Middle Earth Role Playing</em>. MERP. AKA Rolemaster-lite. Great system. Great Setting development. Poor fit to each other. Middle Earth only has a handful of full power wizards; the 5 istari. Having a pure spell user was a baffling choice; a disruptive D&Dism.</p><p></p><p><em>ALIENS Adventure Game</em> (Leading Edge) - an excellent setting treatment. A slow but gritty game engine - a narrowed version of <em>Phoenix Command</em>. A medium to long character gen process. A setting where PC's are expendables, and the action is supposed to be fast and furious... and a combat system where a single player's shooting action can take upwards of 5 minutes for new-to-the-system GMs. They streamlined the wrong areas - the skill system, the ship rules - while minimal streamlining was applied to combat and character gen. (The more recent <em>ALIEN</em> from Fria Ligan is streamlined in both combat and character gen... a typical player's action can be resolved in under a minute if the GM's on his game.)</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8281237, member: 6779310"] It's not the only game with "WTF Were You Thinking"... in fact, quite a few such games exist. A couple more to consider... ICE's [I]Middle Earth Role Playing[/I]. MERP. AKA Rolemaster-lite. Great system. Great Setting development. Poor fit to each other. Middle Earth only has a handful of full power wizards; the 5 istari. Having a pure spell user was a baffling choice; a disruptive D&Dism. [I]ALIENS Adventure Game[/I] (Leading Edge) - an excellent setting treatment. A slow but gritty game engine - a narrowed version of [I]Phoenix Command[/I]. A medium to long character gen process. A setting where PC's are expendables, and the action is supposed to be fast and furious... and a combat system where a single player's shooting action can take upwards of 5 minutes for new-to-the-system GMs. They streamlined the wrong areas - the skill system, the ship rules - while minimal streamlining was applied to combat and character gen. (The more recent [I]ALIEN[/I] from Fria Ligan is streamlined in both combat and character gen... a typical player's action can be resolved in under a minute if the GM's on his game.) [/QUOTE]
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