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General Tabletop Discussion
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Oddest pairings of mechanics, setting, and intended player market?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8287110" data-attributes="member: 18"><p>He's just wrong. It had nothing to do with the movies.</p><p></p><p>This literally just not true. It's not in any way, shape or form a "movie tie-in". That term has a specific meaning and that's not it. It's inspired by the games, which have a hell of lot more lore than you think, and did even back in 1994. Sure, you had to be a serious Street Fighter nerd to know it, but some of us were - including people at White Wolf.</p><p></p><p>There is actually a specific reason it happened.</p><p></p><p>White Wolf, particularly, it seems, Joshua Gabriel Timbrook, were close with the Capcom people in the US, like actually friends with them. And many WW designers were fans of Street Fighter 2. As such they were able to acquire this licence when Street Fighter was really hot, as an IP, and for a relatively low cost.</p><p></p><p>This relationship continued a little way, and Capcom were, reportedly, in like 1996 or so, genuinely working a Werewolf-based brawler (not to be confused with Vampire Saviour etc., specifically Werewolf: the Apocalypse). But that didn't pan out. And I think people who were friends with the Capcom lot gradually left WW over the next few years.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8287110, member: 18"] He's just wrong. It had nothing to do with the movies. This literally just not true. It's not in any way, shape or form a "movie tie-in". That term has a specific meaning and that's not it. It's inspired by the games, which have a hell of lot more lore than you think, and did even back in 1994. Sure, you had to be a serious Street Fighter nerd to know it, but some of us were - including people at White Wolf. There is actually a specific reason it happened. White Wolf, particularly, it seems, Joshua Gabriel Timbrook, were close with the Capcom people in the US, like actually friends with them. And many WW designers were fans of Street Fighter 2. As such they were able to acquire this licence when Street Fighter was really hot, as an IP, and for a relatively low cost. This relationship continued a little way, and Capcom were, reportedly, in like 1996 or so, genuinely working a Werewolf-based brawler (not to be confused with Vampire Saviour etc., specifically Werewolf: the Apocalypse). But that didn't pan out. And I think people who were friends with the Capcom lot gradually left WW over the next few years. [/QUOTE]
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