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Oddest pairings of mechanics, setting, and intended player market?
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<blockquote data-quote="aramis erak" data-source="post: 8293852" data-attributes="member: 6779310"><p>There's an old saw that goes, "There's no accounting for taste."</p><p></p><p>I know of people who like and can rattle off the differences of the Conan d20 to standard 3.x, and ccite that they change the feel enough. Thing is, tho', playing Conan himself isn't what the game's actually about. It's about Hyperborea, and not about Conan himself, so the adaptation's not as bad as it could be. Similar for Modiphius' Conan - you're not playing Conan, you're not working for nor against Conan... you're just In the Hyperborea described in the Conan novels. Same also goes for the old TSR Conan game (using the color chart).</p><p></p><p>A lot of incongruities can arise when a game is set in a milieu that is written specifically to highlight a particular few characters at their peak.</p><p></p><p>As for AIME... there is that large swathe of D&D players who will never play anything that isn't D&D. So, for them, AIME. Sadly, that group's as big as or bigger than the ones for TOR... but AIME suffers not only from being Class&Level with boolean skills, but also not being a terribly well written adaptation (in terms of word choice, layout, etc), as well as being a very straightforward "Keep it like 5E" in the HP arena.</p><p></p><p>Which makes for another... Stargate SG-1 d20 and 5E flavors. Same kind of issue. Still, the 5E version plays well...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8293852, member: 6779310"] There's an old saw that goes, "There's no accounting for taste." I know of people who like and can rattle off the differences of the Conan d20 to standard 3.x, and ccite that they change the feel enough. Thing is, tho', playing Conan himself isn't what the game's actually about. It's about Hyperborea, and not about Conan himself, so the adaptation's not as bad as it could be. Similar for Modiphius' Conan - you're not playing Conan, you're not working for nor against Conan... you're just In the Hyperborea described in the Conan novels. Same also goes for the old TSR Conan game (using the color chart). A lot of incongruities can arise when a game is set in a milieu that is written specifically to highlight a particular few characters at their peak. As for AIME... there is that large swathe of D&D players who will never play anything that isn't D&D. So, for them, AIME. Sadly, that group's as big as or bigger than the ones for TOR... but AIME suffers not only from being Class&Level with boolean skills, but also not being a terribly well written adaptation (in terms of word choice, layout, etc), as well as being a very straightforward "Keep it like 5E" in the HP arena. Which makes for another... Stargate SG-1 d20 and 5E flavors. Same kind of issue. Still, the 5E version plays well... [/QUOTE]
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