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"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Alzrius" data-source="post: 9251477" data-attributes="member: 8461"><p>That hasn't been my experience. More than once, I've had a player insist on rearranging things because they wanted their character to be the most important character both in the party, and in the game world. They'd openly demonstrate how their PC was special, able to do things that everyone knew no one should be able to do, and sit back and wait for the GM to describe the awe, reverence, and even fear that NPCs would feel toward them. It was absolutely eye-rolling, and sucked a lot of fun out of things.</p><p></p><p>Again, I've gotten a lot of mileage out of having characters better able to interact with the world when they were interested in the hows and whys of the world.</p><p></p><p>My favorite example of this was a player whose character struck up a friendship with some barbarian NPCs that he'd met. After some time interacting with them, he wanted to know more about why they'd been pushed to the edges of civilization, noting that they had a relatively even spread of characters types and strengths compared to the people of the "civilized" lands. As it turned out, the barbarians had less magical equipment (i.e. magic items) due to using a different crafting process (which was actually slightly more efficient in costs, but <strong>far</strong> less efficient in terms of time spent), never having learned what the PCs thought was the "standard" way.</p><p></p><p>The player was very impressed with the entire setup (even though the campaign moved on shortly thereafter), and noted specifically that the fact that the two different ways of crafting magic items were expressed under the rules made it seem that much more impactful. There was a <em>reason</em> why things were the way they were, in terms of the rules reinforcing the conventions of the setting, and that really stuck out to him.</p><p></p><p>I'll note again that there's nothing wrong with a character who overturns a particular convention, so long as how they do so is justified by convention itself. I think that the differences between views here can largely be summarized as the people who think that the preceding sentence is a contradiction in terms, and those who don't.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9251477, member: 8461"] That hasn't been my experience. More than once, I've had a player insist on rearranging things because they wanted their character to be the most important character both in the party, and in the game world. They'd openly demonstrate how their PC was special, able to do things that everyone knew no one should be able to do, and sit back and wait for the GM to describe the awe, reverence, and even fear that NPCs would feel toward them. It was absolutely eye-rolling, and sucked a lot of fun out of things. Again, I've gotten a lot of mileage out of having characters better able to interact with the world when they were interested in the hows and whys of the world. My favorite example of this was a player whose character struck up a friendship with some barbarian NPCs that he'd met. After some time interacting with them, he wanted to know more about why they'd been pushed to the edges of civilization, noting that they had a relatively even spread of characters types and strengths compared to the people of the "civilized" lands. As it turned out, the barbarians had less magical equipment (i.e. magic items) due to using a different crafting process (which was actually slightly more efficient in costs, but [B]far[/B] less efficient in terms of time spent), never having learned what the PCs thought was the "standard" way. The player was very impressed with the entire setup (even though the campaign moved on shortly thereafter), and noted specifically that the fact that the two different ways of crafting magic items were expressed under the rules made it seem that much more impactful. There was a [I]reason[/I] why things were the way they were, in terms of the rules reinforcing the conventions of the setting, and that really stuck out to him. I'll note again that there's nothing wrong with a character who overturns a particular convention, so long as how they do so is justified by convention itself. I think that the differences between views here can largely be summarized as the people who think that the preceding sentence is a contradiction in terms, and those who don't. [/QUOTE]
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