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"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="hawkeyefan" data-source="post: 9251523" data-attributes="member: 6785785"><p>Interesting. I call worlds where the GM is the sole creative force Snowflake Worlds! Because everything has to revolve around the GM’s ideas!</p><p></p><p></p><p></p><p>That’d never work. I mean… it’s established right away that the gods are gone.</p><p></p><p></p><p></p><p>Personally, I think it’s a character concept that directly engages with the proposed premise of the game. In fact, the premise is what allows for that character concept.</p><p></p><p>I love when players take the setting and come up with cool ideas of their own that are connected to it. Might those ideas potentially change the setting? Yes… and that’s a good thing.</p><p></p><p>Who wants a static setting?</p><p></p><p>That inherent possibility… the idea that the PCs can actively impact the world they inhabit… seems fundamental to RPGs. Having that kind of possibility limited? Seems like a bad idea to me. </p><p></p><p></p><p></p><p>Personally, if there’s tension of some sort between character and setting, I’m generally going to fall on the character side. Likely not always… but definitely more often than not. If no one cares about the characters, then the setting isn’t going to really impress.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9251523, member: 6785785"] Interesting. I call worlds where the GM is the sole creative force Snowflake Worlds! Because everything has to revolve around the GM’s ideas! That’d never work. I mean… it’s established right away that the gods are gone. Personally, I think it’s a character concept that directly engages with the proposed premise of the game. In fact, the premise is what allows for that character concept. I love when players take the setting and come up with cool ideas of their own that are connected to it. Might those ideas potentially change the setting? Yes… and that’s a good thing. Who wants a static setting? That inherent possibility… the idea that the PCs can actively impact the world they inhabit… seems fundamental to RPGs. Having that kind of possibility limited? Seems like a bad idea to me. Personally, if there’s tension of some sort between character and setting, I’m generally going to fall on the character side. Likely not always… but definitely more often than not. If no one cares about the characters, then the setting isn’t going to really impress. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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