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"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9251587" data-attributes="member: 82106"><p>I'm a little skeptical. I just watched the 5 episodes on Netflix of 'Masters of the Universe: Revolution' and there is NO WAY that Eternia makes the slightest bit of sense, it just doesn't. It is NOTHING but a stage for epic conflict. I mean, there's a 'kingdom' and 'citizens' and a 'man-at-arms' and whatever, but it's all just as real as any Broadway set, it's all symbolic at best. Nobody sat down and said "there's such and thus an economy and it can therefor support a palace of such-and-such a size" or whatever you'd need to do to imbue it with even slight realism. Heck, the castle is most of the size of the town, and this one town seems to be the WHOLE PLANET. It makes exactly enough sense for 8 year olds, basically.</p><p></p><p>Lets imagine an RPG setting, Paranoia. Nothing in Paranoia makes any sense either. I mean, some of it COULD, maybe, and I don't remember enough details, if they even existed, of the setting. Still, nothing like "why don't the clones all just run away?" is addressed, at all. It's all just a convenient fiction that serves the purpose of the game. AND IT WORKS. Doskvol is equally ridiculous. I mean, they claim the people eat fungus and plants that grow in the dark, but we all know that's impossible. Everyone would starve. Well 'magic' is of course the answer, but we have no knowledge of what that's capable of, or how it works, it is just some handwavium, and yet the setting WORKS. </p><p></p><p>Now, I don't totally disagree with you, by all means provide some handwavium! Doskvol simply claims that magic does it, and you can invent stories around growing or stealing food, etc. and that's enough. But don't be fooled, I can go run my BitD game and invent anything regarding food that I care to, nobody can contradict it, and I can 'explain' why the world is how it is, because I can just say "it is so" effectively. Who can contradict me? Consistency in that sense is WAY overrated IMHO. </p><p></p><p>You need some consistency of physical effect, when you fall you get hurt, that sort of thing. And you need some consistency in terms of the place and role of people in society so that players can reason about fictional position. That's it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9251587, member: 82106"] I'm a little skeptical. I just watched the 5 episodes on Netflix of 'Masters of the Universe: Revolution' and there is NO WAY that Eternia makes the slightest bit of sense, it just doesn't. It is NOTHING but a stage for epic conflict. I mean, there's a 'kingdom' and 'citizens' and a 'man-at-arms' and whatever, but it's all just as real as any Broadway set, it's all symbolic at best. Nobody sat down and said "there's such and thus an economy and it can therefor support a palace of such-and-such a size" or whatever you'd need to do to imbue it with even slight realism. Heck, the castle is most of the size of the town, and this one town seems to be the WHOLE PLANET. It makes exactly enough sense for 8 year olds, basically. Lets imagine an RPG setting, Paranoia. Nothing in Paranoia makes any sense either. I mean, some of it COULD, maybe, and I don't remember enough details, if they even existed, of the setting. Still, nothing like "why don't the clones all just run away?" is addressed, at all. It's all just a convenient fiction that serves the purpose of the game. AND IT WORKS. Doskvol is equally ridiculous. I mean, they claim the people eat fungus and plants that grow in the dark, but we all know that's impossible. Everyone would starve. Well 'magic' is of course the answer, but we have no knowledge of what that's capable of, or how it works, it is just some handwavium, and yet the setting WORKS. Now, I don't totally disagree with you, by all means provide some handwavium! Doskvol simply claims that magic does it, and you can invent stories around growing or stealing food, etc. and that's enough. But don't be fooled, I can go run my BitD game and invent anything regarding food that I care to, nobody can contradict it, and I can 'explain' why the world is how it is, because I can just say "it is so" effectively. Who can contradict me? Consistency in that sense is WAY overrated IMHO. You need some consistency of physical effect, when you fall you get hurt, that sort of thing. And you need some consistency in terms of the place and role of people in society so that players can reason about fictional position. That's it. [/QUOTE]
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