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"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="MGibster" data-source="post: 9251746" data-attributes="member: 4534"><p>Admittedly I'm a bit confused by this as well. Consistency doesn't mean there aren't exceptions or extraordinary individuals. In the vast majority of games, player characters are somewhat exceptional. Even in a game like Call of Cthulhu where the characters are "normal" people, just encountering and surviving against mythos threats makes them somewhat extraordinary. </p><p></p><p>And in my own experience, the last mage player is telling me he doesn't want to engage in the campaign that the GM or the other players want to enage in. The message he's sending is, "The hell with what everyone else wants. We're going to to this my way." </p><p></p><p></p><p>The GM does the lion's share of the work in running a campaign. Not all privilege is unearned.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9251746, member: 4534"] Admittedly I'm a bit confused by this as well. Consistency doesn't mean there aren't exceptions or extraordinary individuals. In the vast majority of games, player characters are somewhat exceptional. Even in a game like Call of Cthulhu where the characters are "normal" people, just encountering and surviving against mythos threats makes them somewhat extraordinary. And in my own experience, the last mage player is telling me he doesn't want to engage in the campaign that the GM or the other players want to enage in. The message he's sending is, "The hell with what everyone else wants. We're going to to this my way." The GM does the lion's share of the work in running a campaign. Not all privilege is unearned. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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