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"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Lanefan" data-source="post: 9251780" data-attributes="member: 29398"><p>If that's the case, all is good.</p><p></p><p>IME it very likely wouldn't be the case, however, as at least one player - be it the one who just lost the first "last mage" or another seeking to switch characters to fill the gap - would try to bring in another mage.</p><p></p><p>If they want to be the supporting cast, all is good; and some players are cool with this. Others, though, aren't.</p><p></p><p>If a GM comes to me and says "Here's the idea I've got, it'll be a no-magic game, you in?", to me that's a binary yes-no question: I'm either in under that premise or I'm out. Why? Because clearly that premise is what the GM wants to run with this time, otherwise she wouldn't have suggested it; and with a strong implication of that's what the GM thinks (at the moment) she's most likely to enjoy. And the GM's enjoyment is rather vital, as the game don't run without its GM and if the GM isn't enjoying running the game it tends to drag the whole thing down.</p><p></p><p>The GM may, however, have already put a fair amount of thought into the setting and how a lack of magic would affect said setting (and system as well).</p><p></p><p>If the GM doesn't want to run the game then there's no game. Here, she's proposing a no-magic game and the first thing she gets in response is "I want to play a mage". How is that not throwing her concept back in her face? How is that not asking her to run something she's just said she doesn't want to run?</p><p></p><p>So BW leans into PvP? That's refreshing, at least.</p><p></p><p>Any other time I bring up PvP as being a sometimes-fun way to play people brandish holy symbols at me like I'm some sort of undead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The GM, who's the one designing said setting as far as needs be done.</p><p></p><p>To the point where they're likely to be seeking a new GM soon, I'd think; unless the GM is really flexible in what she's ready-willing-able to run. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9251780, member: 29398"] If that's the case, all is good. IME it very likely wouldn't be the case, however, as at least one player - be it the one who just lost the first "last mage" or another seeking to switch characters to fill the gap - would try to bring in another mage. If they want to be the supporting cast, all is good; and some players are cool with this. Others, though, aren't. If a GM comes to me and says "Here's the idea I've got, it'll be a no-magic game, you in?", to me that's a binary yes-no question: I'm either in under that premise or I'm out. Why? Because clearly that premise is what the GM wants to run with this time, otherwise she wouldn't have suggested it; and with a strong implication of that's what the GM thinks (at the moment) she's most likely to enjoy. And the GM's enjoyment is rather vital, as the game don't run without its GM and if the GM isn't enjoying running the game it tends to drag the whole thing down. The GM may, however, have already put a fair amount of thought into the setting and how a lack of magic would affect said setting (and system as well). If the GM doesn't want to run the game then there's no game. Here, she's proposing a no-magic game and the first thing she gets in response is "I want to play a mage". How is that not throwing her concept back in her face? How is that not asking her to run something she's just said she doesn't want to run? So BW leans into PvP? That's refreshing, at least. Any other time I bring up PvP as being a sometimes-fun way to play people brandish holy symbols at me like I'm some sort of undead. :) The GM, who's the one designing said setting as far as needs be done. To the point where they're likely to be seeking a new GM soon, I'd think; unless the GM is really flexible in what she's ready-willing-able to run. :) [/QUOTE]
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