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General Tabletop Discussion
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"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9251823" data-attributes="member: 82106"><p>Well, you're welcome to that, I think it is highly restrictive and got boring FAST. I mean, I played 1000's of hours of Gygaxian style D&D back in the '70s where this sort of reasoning seems to be rooted. I simply have ZERO interest in going back and revisiting all that! Nor do I think that sort of 'skilled play' where you 'earn your character' is really all that it is cracked up to be. It turned out most of it was figuring out the DM, etc. The stories that resulted were random and crappy for the most part too. We DID have fun, but we were also 15 and doing it for the first time.</p><p></p><p>Again, I can give you a whole raft of similarly interesting stories just from our last BitD campaign! I really do not mean to imply that I think one way of playing is 'better' or 'worse' than another. OTOH I remain unconvinced that this sort of example really explains the kind of play you are describing, because if it did you'd be playing how I play now, where this stuff is delivered often. I think the actual experience being aimed at is more low key play? I'm not sure. I mean, I understand the idea of 'organic character growth', but its hugely hampered by the total detachment from setting and fiction that the technique you're outlining implies.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9251823, member: 82106"] Well, you're welcome to that, I think it is highly restrictive and got boring FAST. I mean, I played 1000's of hours of Gygaxian style D&D back in the '70s where this sort of reasoning seems to be rooted. I simply have ZERO interest in going back and revisiting all that! Nor do I think that sort of 'skilled play' where you 'earn your character' is really all that it is cracked up to be. It turned out most of it was figuring out the DM, etc. The stories that resulted were random and crappy for the most part too. We DID have fun, but we were also 15 and doing it for the first time. Again, I can give you a whole raft of similarly interesting stories just from our last BitD campaign! I really do not mean to imply that I think one way of playing is 'better' or 'worse' than another. OTOH I remain unconvinced that this sort of example really explains the kind of play you are describing, because if it did you'd be playing how I play now, where this stuff is delivered often. I think the actual experience being aimed at is more low key play? I'm not sure. I mean, I understand the idea of 'organic character growth', but its hugely hampered by the total detachment from setting and fiction that the technique you're outlining implies. [/QUOTE]
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