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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9251877" data-attributes="member: 82106"><p>Well, in what I would call pretty 'hard' Narrativist character-centered play there's no 'everything you want them to be'. I mean, first of all I am constructing a character to be interesting and where who and what they are, and where that leads, is NOT well-determined. Everything is in fact up for grabs, so to speak, and its all wanting to be explored. What would bore me is generic fighting man Joe 43 with the basically almost the same stats as every other D&D fighter and nothing else to them at all. I don't even know where to start, what would be interesting about this guy vs the 400 other characters of this class that I have already played in 7 versions of D&D? Not that I can't possibly FIND something, but why can't I start with some actual questions? Some things that give me a point of departure? I'm not going to be bored by a good character concept!</p><p></p><p>And it isn't that these types of character's backstories are some huge thing that dominates play either. I think some of you all might want to play some of these games a bit (or a bit more, or with people that know how to run them already maybe)? These notions are a bit strange compared with the actualities of most games I play in.</p><p></p><p>Yes, well, both are important, and I think there's some odd ideas about what goes on. I mean, I think I've described my BitD character from the one BitD game I played in. It was a good year almost of play, so we got in a lot of sessions and fully tapped out our characters. Mine was actually pretty tame, but we explored the nature of his origin, he developed his skills into a kind of almost spirit warrior kind of guy, and did a LOT of stuff along the way. He ended up killing his ex-buddy/rival, hooking up with a cult enforcer woman, taking care of many orphans (and training some of them as crew minions) and eventually figuring out that he wanted revenge on the Emperor, something that he was not really ever going to get, or at least it was outside the scope of play, leading to a 'ride off into the sunset' sort of scenario.</p><p></p><p>Well, I don't necessarily disagree with that as a possibility, but why are so many people here so hostile to the idea of character concepts created by players? I find it quite peculiar.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9251877, member: 82106"] Well, in what I would call pretty 'hard' Narrativist character-centered play there's no 'everything you want them to be'. I mean, first of all I am constructing a character to be interesting and where who and what they are, and where that leads, is NOT well-determined. Everything is in fact up for grabs, so to speak, and its all wanting to be explored. What would bore me is generic fighting man Joe 43 with the basically almost the same stats as every other D&D fighter and nothing else to them at all. I don't even know where to start, what would be interesting about this guy vs the 400 other characters of this class that I have already played in 7 versions of D&D? Not that I can't possibly FIND something, but why can't I start with some actual questions? Some things that give me a point of departure? I'm not going to be bored by a good character concept! And it isn't that these types of character's backstories are some huge thing that dominates play either. I think some of you all might want to play some of these games a bit (or a bit more, or with people that know how to run them already maybe)? These notions are a bit strange compared with the actualities of most games I play in. Yes, well, both are important, and I think there's some odd ideas about what goes on. I mean, I think I've described my BitD character from the one BitD game I played in. It was a good year almost of play, so we got in a lot of sessions and fully tapped out our characters. Mine was actually pretty tame, but we explored the nature of his origin, he developed his skills into a kind of almost spirit warrior kind of guy, and did a LOT of stuff along the way. He ended up killing his ex-buddy/rival, hooking up with a cult enforcer woman, taking care of many orphans (and training some of them as crew minions) and eventually figuring out that he wanted revenge on the Emperor, something that he was not really ever going to get, or at least it was outside the scope of play, leading to a 'ride off into the sunset' sort of scenario. Well, I don't necessarily disagree with that as a possibility, but why are so many people here so hostile to the idea of character concepts created by players? I find it quite peculiar. [/QUOTE]
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