Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9252630"><p>Even in sandbox it won’t necessarily be an issue. I run sandboxes pretty regularly but am often quite open to suggestions around background that make the character important or significant in the way the last mage might be. I’d say the only difference is where that leads will be a result of organic interaction and development over the course of the campaign. And the way it is arrived at isn’t through ‘conflict’ or any kind of attempt to wrestle for it, but with a simple q&a (ie the player might say ‘would it work for me to be x, or is there anything in the setting like y where I could be the last remaining A of B). Generally in my sandboxes there is the conventional, GM is arbiter of the setting, players are arbiters of their characters, but there are gray areas like character background. And I have run the same sandbox setting with a different dynamic, where players can be arbiters of the setting through the words their characters speak, using a variation of the Hillfolk rules kludged to our existing system. IE if Zheng Bao, a PC, says “but brother you have forgotten about The Order of the Golden Lantern, they will want this artifact as well and may send men against us” then the order of the golden lantern, which didn’t exist before in the setting, now exists: similar things could be stated in terms of background. Using this latter approach, setting consistency would very often be explained post hoc and a very low priority for us</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9252630"] Even in sandbox it won’t necessarily be an issue. I run sandboxes pretty regularly but am often quite open to suggestions around background that make the character important or significant in the way the last mage might be. I’d say the only difference is where that leads will be a result of organic interaction and development over the course of the campaign. And the way it is arrived at isn’t through ‘conflict’ or any kind of attempt to wrestle for it, but with a simple q&a (ie the player might say ‘would it work for me to be x, or is there anything in the setting like y where I could be the last remaining A of B). Generally in my sandboxes there is the conventional, GM is arbiter of the setting, players are arbiters of their characters, but there are gray areas like character background. And I have run the same sandbox setting with a different dynamic, where players can be arbiters of the setting through the words their characters speak, using a variation of the Hillfolk rules kludged to our existing system. IE if Zheng Bao, a PC, says “but brother you have forgotten about The Order of the Golden Lantern, they will want this artifact as well and may send men against us” then the order of the golden lantern, which didn’t exist before in the setting, now exists: similar things could be stated in terms of background. Using this latter approach, setting consistency would very often be explained post hoc and a very low priority for us [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
Top