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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Lanefan" data-source="post: 9252916" data-attributes="member: 29398"><p>It's so nice to know I'm not the only one! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Disclaimer: the following all assumes group play rather than solo.</p><p></p><p>There's a difference between a) a campaign where the role of lead protagonist shifts from character to character (in the medium to long term) as the game goes along, and b) a campaign where one character is the lead protagonist all the way through.</p><p></p><p>IME few if any players have issues with the former but many - sometimes including the player of the lead protagonist! - end up having issues with the latter.</p><p></p><p>And also IME I've found any situation where there's an obvious or declared lead proatgonist (e.g. Jocasta has rounded up the party specifically to help her on her quest) to be a PITA as GM, largely because it's almost ironclad guaranteed that either bad play or bad luck is going to kill off that lead protagonist at the first opportunity, leaving everyone floundering: <<em>both in and out of character the players look blankly at each other</em>> "It was Jocasta's quest, but she's dead - now what do we do?". And so, I've learned the hard way to avoid these sort of setups if-when possible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Oh, me too. I love watching underdog characters do well or die trying, and often quietly cheer for them even though as GM I'm supposed to be neutral (and am, when it comes to laying the hurt on 'em). But I also want there to be that chance that the support (or underdog) character now can eventually become the lead character or top dog later, if everything falls in place for it; instead of being doomed to the support/underdog role forever no matter what.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9252916, member: 29398"] It's so nice to know I'm not the only one! :) Disclaimer: the following all assumes group play rather than solo. There's a difference between a) a campaign where the role of lead protagonist shifts from character to character (in the medium to long term) as the game goes along, and b) a campaign where one character is the lead protagonist all the way through. IME few if any players have issues with the former but many - sometimes including the player of the lead protagonist! - end up having issues with the latter. And also IME I've found any situation where there's an obvious or declared lead proatgonist (e.g. Jocasta has rounded up the party specifically to help her on her quest) to be a PITA as GM, largely because it's almost ironclad guaranteed that either bad play or bad luck is going to kill off that lead protagonist at the first opportunity, leaving everyone floundering: <[I]both in and out of character the players look blankly at each other[/I]> "It was Jocasta's quest, but she's dead - now what do we do?". And so, I've learned the hard way to avoid these sort of setups if-when possible. :) Oh, me too. I love watching underdog characters do well or die trying, and often quietly cheer for them even though as GM I'm supposed to be neutral (and am, when it comes to laying the hurt on 'em). But I also want there to be that chance that the support (or underdog) character now can eventually become the lead character or top dog later, if everything falls in place for it; instead of being doomed to the support/underdog role forever no matter what. [/QUOTE]
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