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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="hawkeyefan" data-source="post: 9253135" data-attributes="member: 6785785"><p>Alzrius... I don't know what to tell you. I'm not ignoring what you're saying. I am offering an alternative approach, based on the ideas in the OP. </p><p></p><p>Your argument seems to be "But that's not how I do it"; which is perfectly fine, but I'm simply saying that the prevailing method need not be the way it goes. I'm not going to limit my comments to your experience. Why would I? </p><p></p><p>We don't need to be beholden to setting conventions if we don't want to be. </p><p></p><p></p><p></p><p>I've been clearly stating that I'm talking about a collaborative effort in nearly every post I've made. </p><p></p><p>I don't see why you'd want to blame me. If we're having different conversations, then I suppose it's on both of us, no? </p><p></p><p></p><p></p><p>I'm well aware of the primary way that this is all handled. I have played and run plenty of games with that paradigm. I've also run many that did things differently. Based on that experience... which I'm willing to bet is likely greater than yours... I am saying that your concerns don't really come up. Are they possible? Sure... but not really problematic in any persistent way as you're stating. </p><p></p><p></p><p></p><p>Why are you of this opinion? It seems more like a supposition. </p><p></p><p></p><p></p><p></p><p>Well, I tend to think of "main character" more as something that comes up in films and books... and you introduced that idea to the conversation. I don't think RPGs tend to have main characters. Even one like the last mage. Yes, they may take the spotlight a times. But that doesn't mean that there's any reason for that to dominate play as you've described. </p><p></p><p>I'll also add that it would be perfectly possible for mishandling the spotlight to happen in any game. </p><p></p><p></p><p></p><p>Sure. That sounds like collaboration. Which is what I've been advocating for. </p><p></p><p></p><p></p><p>I mean us. You and me. Like if I said "we're not in Kansas anymore". </p><p></p><p>I made an actual caricature, and am pointing it out so that you can compare it to my previous comment and see the difference. </p><p></p><p></p><p></p><p>There are no inviolable laws of nature. It's all made up. We can make anything we want to be the case. </p><p></p><p></p><p></p><p>I was pointing out that it was nonsense. </p><p></p><p></p><p></p><p>The reason that is the main paradigm of so many games is inertia. That's how many learned to play RPGs, that's the most prevalent method, and clearly folks have a hard time even imagining a different approach. </p><p></p><p></p><p></p><p>If my comment was pointless, I think the same would apply to yours. All I'm saying is that the GM's ideas and wants for the game should be as subject to group review as the players'. It's really not that hard to understand. </p><p></p><p>I think we're at an impasse though. I'm not going to go line by line in response to you anymore. If you have any questions or something new to add... please go ahead. But this back and forth has otherwise gone about as far as it can, I'd say.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9253135, member: 6785785"] Alzrius... I don't know what to tell you. I'm not ignoring what you're saying. I am offering an alternative approach, based on the ideas in the OP. Your argument seems to be "But that's not how I do it"; which is perfectly fine, but I'm simply saying that the prevailing method need not be the way it goes. I'm not going to limit my comments to your experience. Why would I? We don't need to be beholden to setting conventions if we don't want to be. I've been clearly stating that I'm talking about a collaborative effort in nearly every post I've made. I don't see why you'd want to blame me. If we're having different conversations, then I suppose it's on both of us, no? I'm well aware of the primary way that this is all handled. I have played and run plenty of games with that paradigm. I've also run many that did things differently. Based on that experience... which I'm willing to bet is likely greater than yours... I am saying that your concerns don't really come up. Are they possible? Sure... but not really problematic in any persistent way as you're stating. Why are you of this opinion? It seems more like a supposition. Well, I tend to think of "main character" more as something that comes up in films and books... and you introduced that idea to the conversation. I don't think RPGs tend to have main characters. Even one like the last mage. Yes, they may take the spotlight a times. But that doesn't mean that there's any reason for that to dominate play as you've described. I'll also add that it would be perfectly possible for mishandling the spotlight to happen in any game. Sure. That sounds like collaboration. Which is what I've been advocating for. I mean us. You and me. Like if I said "we're not in Kansas anymore". I made an actual caricature, and am pointing it out so that you can compare it to my previous comment and see the difference. There are no inviolable laws of nature. It's all made up. We can make anything we want to be the case. I was pointing out that it was nonsense. The reason that is the main paradigm of so many games is inertia. That's how many learned to play RPGs, that's the most prevalent method, and clearly folks have a hard time even imagining a different approach. If my comment was pointless, I think the same would apply to yours. All I'm saying is that the GM's ideas and wants for the game should be as subject to group review as the players'. It's really not that hard to understand. I think we're at an impasse though. I'm not going to go line by line in response to you anymore. If you have any questions or something new to add... please go ahead. But this back and forth has otherwise gone about as far as it can, I'd say. [/QUOTE]
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