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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="hawkeyefan" data-source="post: 9253156" data-attributes="member: 6785785"><p>No, greater as in a measure of quantity. I meant specifically with the collaborative style of gaming found in the types of games mentioned in the OP and that I've been talking about. I expect I have more experience with such games than you do. I think this is obvious from both our comments. </p><p></p><p>Would you disagree with that? </p><p></p><p></p><p></p><p>I think that it's just a shift in focus. But the idea that it's a self-evident truth is largely what I'm arguing against. This idea that there is a "true" way to do this. </p><p></p><p>Of course I've played with GMs who struggle with the unexpected. I've been that GM, as well. I absolutely understand it. But it's not a "self-evident truth" that it needs to be that way. That idea is like a self-fulfilling prophecy. </p><p></p><p>It's a skill that takes time and practice. Not everyone wants to spend that time to learn a new way. Lots of others don't even think it's possible, and so never even consider it. I know this because I was largely unaware of such games for the bulk of my RPG career. </p><p></p><p></p><p></p><p>Oh, I have no problem with the content or overall tone... I just don't see the need to go back and forth on every comment. </p><p></p><p></p><p></p><p>Describing it as a belief is the kind of thing that really comes across odd to me. I mean... it's true.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9253156, member: 6785785"] No, greater as in a measure of quantity. I meant specifically with the collaborative style of gaming found in the types of games mentioned in the OP and that I've been talking about. I expect I have more experience with such games than you do. I think this is obvious from both our comments. Would you disagree with that? I think that it's just a shift in focus. But the idea that it's a self-evident truth is largely what I'm arguing against. This idea that there is a "true" way to do this. Of course I've played with GMs who struggle with the unexpected. I've been that GM, as well. I absolutely understand it. But it's not a "self-evident truth" that it needs to be that way. That idea is like a self-fulfilling prophecy. It's a skill that takes time and practice. Not everyone wants to spend that time to learn a new way. Lots of others don't even think it's possible, and so never even consider it. I know this because I was largely unaware of such games for the bulk of my RPG career. Oh, I have no problem with the content or overall tone... I just don't see the need to go back and forth on every comment. Describing it as a belief is the kind of thing that really comes across odd to me. I mean... it's true. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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