Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 9253157" data-attributes="member: 8461"><p>Yes, both in terms of measuring (if I'm understanding you correctly) the number of hours engaged in that specific aspect of engaging with the game, and in the salience that you're ascribing to it. Does someone who's sunk one thousand hours of time into a particular course of play necessarily understand it better than someone who's only put in nine hundred? Or is that just pointless posturing that detracts from actually examining the substance of the issue in favor of yelling "I know better than you, and here's why"?</p><p></p><p>Leaving aside that you yourself avail yourself of "but it's true" later in this same post, I want to reiterate that what I described as a self-evident truth is that it's harder for a GM to instantly and cohesively react to a major change that spontaneously arises during the course of play. I don't see that as being an issue of the philosophy of how to approach questions of world design, GM authority, player autonomy, or similar concerns; it's just acknowledging that big changes which come out of nowhere can catch people off-guard, and so are hard to react to. That's not a value judgment.</p><p></p><p>Which is all I was saying.</p><p></p><p>The idea of "needs to be" is one that you're introducing. As you said, GMs can struggle to react to the unexpected. Recognizing and accepting that is all there is to it; so let's take that as a self-evident truth and build on it, i.e. that some GMs (I'd say a lot of GMs) need time to figure out how to react to that, either pausing a session or suspending everything beyond the most immediate consequences, and then figuring out the rest later on.</p><p></p><p>Again, being able to learn how to deal with this accepts the premise that it's something that has to be dealt with in the first place, and so is an issue. I think it's great if you have a GM who can handle such things without missing a beat, but not every GM can, and in my experience most can't. So maybe let's start the conversation under that presumption and go from there.</p><p></p><p>Okay.</p><p></p><p>To be clear, when you say "it" you mean that the GMs ideas should be given <em>the same</em> level of consideration and oversight by the players as any individual player's are by the GM, right? Because that's a value judgment, and not one that's universal, let alone self-evidently true. It's an entirely legitimate school of thought that the GM is doing more work, and so gets more weight in making decisions. In fact, you don't even have to predicate that on them doing more work; the idea of a referee in a game, who makes a call and is the final arbiter of how things are decided, is one that predates tabletop RPGs altogether.</p><p></p><p>Now, obviously the ideal is that there's still some discussion that goes on and a consensus is reached. But the idea that the GM's input should be "as subject" (i.e. to the same degree) to review by the players as their input is to the GM's review, in terms of hashing out points of disagreement (let alone points where consensus cannot be reached), that's not one that I personally agree with. And I don't find that to be a fringe position.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9253157, member: 8461"] Yes, both in terms of measuring (if I'm understanding you correctly) the number of hours engaged in that specific aspect of engaging with the game, and in the salience that you're ascribing to it. Does someone who's sunk one thousand hours of time into a particular course of play necessarily understand it better than someone who's only put in nine hundred? Or is that just pointless posturing that detracts from actually examining the substance of the issue in favor of yelling "I know better than you, and here's why"? Leaving aside that you yourself avail yourself of "but it's true" later in this same post, I want to reiterate that what I described as a self-evident truth is that it's harder for a GM to instantly and cohesively react to a major change that spontaneously arises during the course of play. I don't see that as being an issue of the philosophy of how to approach questions of world design, GM authority, player autonomy, or similar concerns; it's just acknowledging that big changes which come out of nowhere can catch people off-guard, and so are hard to react to. That's not a value judgment. Which is all I was saying. The idea of "needs to be" is one that you're introducing. As you said, GMs can struggle to react to the unexpected. Recognizing and accepting that is all there is to it; so let's take that as a self-evident truth and build on it, i.e. that some GMs (I'd say a lot of GMs) need time to figure out how to react to that, either pausing a session or suspending everything beyond the most immediate consequences, and then figuring out the rest later on. Again, being able to learn how to deal with this accepts the premise that it's something that has to be dealt with in the first place, and so is an issue. I think it's great if you have a GM who can handle such things without missing a beat, but not every GM can, and in my experience most can't. So maybe let's start the conversation under that presumption and go from there. Okay. To be clear, when you say "it" you mean that the GMs ideas should be given [I]the same[/I] level of consideration and oversight by the players as any individual player's are by the GM, right? Because that's a value judgment, and not one that's universal, let alone self-evidently true. It's an entirely legitimate school of thought that the GM is doing more work, and so gets more weight in making decisions. In fact, you don't even have to predicate that on them doing more work; the idea of a referee in a game, who makes a call and is the final arbiter of how things are decided, is one that predates tabletop RPGs altogether. Now, obviously the ideal is that there's still some discussion that goes on and a consensus is reached. But the idea that the GM's input should be "as subject" (i.e. to the same degree) to review by the players as their input is to the GM's review, in terms of hashing out points of disagreement (let alone points where consensus cannot be reached), that's not one that I personally agree with. And I don't find that to be a fringe position. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
Top