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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="hawkeyefan" data-source="post: 9253220" data-attributes="member: 6785785"><p>It's not about claiming that I know better than you. It's about having more experience with the kinds of games we're talking about. Based on your comments, it seems you have very little to no experience with that kind of game. </p><p></p><p>I could certainly be wrong... this is why I asked if you would agree. </p><p></p><p>If you have such experience, I'd like to hear what games, or what methods you used and how they worked, or didn't. So far, most of your claims seem to be suppositions rather than direct experience, as I said. </p><p></p><p></p><p></p><p>No, because anyone also needs to learn to GM the way you're advocating for. It's still has to be learned... does that make it an issue that needs to be dealt with, too? </p><p></p><p></p><p></p><p>I know a few GMs who can do that! I can also do it! What really helped was playing the kinds of games that actively work that way instead of actively working against it. And also letting go of the idea that this alternate method is somehow harder or more fraught than traditional GMing, rather than just different. </p><p></p><p>Considering that most of us here took years to learn how to GM trad games well, I don't think we should consider traditional games as some kind of "easy entry" so much as "most likely first entry". I don't know if learning how to GM differently is as hard as you're saying. I expect it will depend on the individual and their specific circumstances quite a bit.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9253220, member: 6785785"] It's not about claiming that I know better than you. It's about having more experience with the kinds of games we're talking about. Based on your comments, it seems you have very little to no experience with that kind of game. I could certainly be wrong... this is why I asked if you would agree. If you have such experience, I'd like to hear what games, or what methods you used and how they worked, or didn't. So far, most of your claims seem to be suppositions rather than direct experience, as I said. No, because anyone also needs to learn to GM the way you're advocating for. It's still has to be learned... does that make it an issue that needs to be dealt with, too? I know a few GMs who can do that! I can also do it! What really helped was playing the kinds of games that actively work that way instead of actively working against it. And also letting go of the idea that this alternate method is somehow harder or more fraught than traditional GMing, rather than just different. Considering that most of us here took years to learn how to GM trad games well, I don't think we should consider traditional games as some kind of "easy entry" so much as "most likely first entry". I don't know if learning how to GM differently is as hard as you're saying. I expect it will depend on the individual and their specific circumstances quite a bit. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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