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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Manbearcat" data-source="post: 9253273" data-attributes="member: 6696971"><p>It is for sure. I confident that neither [USER=42582]@pemerton[/USER] nor [USER=6785785]@hawkeyefan[/USER] would disagree with you on that as well! It seems to me a lot of folks presume something like a Pareto distribution with this small number of hyper-capable people who can GM these games and an overwhelming number of folks who struggle (or worse); like 80-20 or 90-10. I don't see it either conceptually or anecdotally. I'm pretty confident that capability in GMing these types of games follows a slightly skewed distribution with the tail not being tremendously far afield from a normal distribution...which is probably about the same for GMing Trad games. The only difference is the two skillsets stress some different strengths and weaknesses.</p><p></p><p>I've talked about this before, but I think the pedagogical approach to teaching/learning GMing is structured in a totally fubar way to achieve success at scale. Learning and repping fundamentals in low duress environments is the best way, for the most people, to learn pretty much anything. For whatever odd reason, TTRPG culture utterly inverts that paradigm; don't focus on the fundamentals before advancing and optimize for as high duress an environment as possible immediately!</p><p></p><p>Its a total shock that we don't have more GMs in the TTRPG community! How could anyone have predicted that!?1111</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9253273, member: 6696971"] It is for sure. I confident that neither [USER=42582]@pemerton[/USER] nor [USER=6785785]@hawkeyefan[/USER] would disagree with you on that as well! It seems to me a lot of folks presume something like a Pareto distribution with this small number of hyper-capable people who can GM these games and an overwhelming number of folks who struggle (or worse); like 80-20 or 90-10. I don't see it either conceptually or anecdotally. I'm pretty confident that capability in GMing these types of games follows a slightly skewed distribution with the tail not being tremendously far afield from a normal distribution...which is probably about the same for GMing Trad games. The only difference is the two skillsets stress some different strengths and weaknesses. I've talked about this before, but I think the pedagogical approach to teaching/learning GMing is structured in a totally fubar way to achieve success at scale. Learning and repping fundamentals in low duress environments is the best way, for the most people, to learn pretty much anything. For whatever odd reason, TTRPG culture utterly inverts that paradigm; don't focus on the fundamentals before advancing and optimize for as high duress an environment as possible immediately! Its a total shock that we don't have more GMs in the TTRPG community! How could anyone have predicted that!?1111 [/QUOTE]
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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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