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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Alzrius" data-source="post: 9253302" data-attributes="member: 8461"><p>See? You've just claimed that you know better than me, right after saying that it's not about that. Hence why pointing to your own experience as a comparative for "I know better" is not only pointless, but detrimental to the conversation.</p><p></p><p>Except, as I noted, this isn't a matter of who has more experience with something. I've already <a href="https://www.enworld.org/threads/oddities-in-fantasy-settings-the-case-against-consistency.702271/post-9251726" target="_blank">posted about</a> my own experiences <a href="https://www.enworld.org/threads/oddities-in-fantasy-settings-the-case-against-consistency.702271/post-9251477" target="_blank">multiple times</a> over the course of this thread. Yet you don't seem to be aware of them, which in turn showcases the futility of saying "but you don't really know what you're talking about, whereas I do," which is what this particular approach boils down to.</p><p></p><p>To the extent that no one is born knowing how to GM, yes. World-building is also a skill. That said, I'm of the opinion that it's a skill that's easier to develop, if for no other reason than you can work on that one in private to a greater extent than you can work on dealing with surprises on your own (which, make no mistake, you <em>can</em> do, but putting it into practice requires those situations to occur, and by their very nature they're unexpected and unpredictable).</p><p></p><p>Sure, but this ignores that people tend to gravitate to different styles (and games) for a reason. For some people, the alternatives that you're championing aren't going to be palatable, and while there's certainly issues in trying out new things, there's also an argument to be made that recreational activities are about staying in your comfort zone, since that's where you're comfortable.</p><p></p><p>I think that there's a <em>reason</em> why the most popular games are the most popular, in terms of why they've become the main points of entry into the hobby. Not all of that has to do with the style of gaming (arguably, a lot of it has nothing to do with that), but at the same time I think that the style can't be completely discounted either.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9253302, member: 8461"] See? You've just claimed that you know better than me, right after saying that it's not about that. Hence why pointing to your own experience as a comparative for "I know better" is not only pointless, but detrimental to the conversation. Except, as I noted, this isn't a matter of who has more experience with something. I've already [url=https://www.enworld.org/threads/oddities-in-fantasy-settings-the-case-against-consistency.702271/post-9251726]posted about[/url] my own experiences [url=https://www.enworld.org/threads/oddities-in-fantasy-settings-the-case-against-consistency.702271/post-9251477]multiple times[/url] over the course of this thread. Yet you don't seem to be aware of them, which in turn showcases the futility of saying "but you don't really know what you're talking about, whereas I do," which is what this particular approach boils down to. To the extent that no one is born knowing how to GM, yes. World-building is also a skill. That said, I'm of the opinion that it's a skill that's easier to develop, if for no other reason than you can work on that one in private to a greater extent than you can work on dealing with surprises on your own (which, make no mistake, you [i]can[/i] do, but putting it into practice requires those situations to occur, and by their very nature they're unexpected and unpredictable). Sure, but this ignores that people tend to gravitate to different styles (and games) for a reason. For some people, the alternatives that you're championing aren't going to be palatable, and while there's certainly issues in trying out new things, there's also an argument to be made that recreational activities are about staying in your comfort zone, since that's where you're comfortable. I think that there's a [i]reason[/i] why the most popular games are the most popular, in terms of why they've become the main points of entry into the hobby. Not all of that has to do with the style of gaming (arguably, a lot of it has nothing to do with that), but at the same time I think that the style can't be completely discounted either. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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