Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 9253422" data-attributes="member: 8461"><p>And I have, in that I've spoken at length about how in my experience it's led to problems and the benefits that it's offered can be obtained with relative ease through other methods of engagement that are less problematic. I'm not sure what else you're looking for.</p><p></p><p>Which shed a great deal of light on what I was talking about re: the potential pitfalls of the collaborative world-building experience that you're championing, and how the benefits of it are (again, in my experience) ultimately less tangible than other modes of engagement.</p><p></p><p>Again, the examples <em>do</em> answer the questions involved; you just don't seem to like the answers. I suppose I could list off every single RPG that I've played, and how every session for each and every one went, but the fact that you seem to think that I need to in order for my experiences to somehow be credible to you quite frankly smacks of gatekeeping.</p><p></p><p>If you want to purport that experience is so important, and that only the people who have <em>enough</em> of it with the <em>right kind</em> of systems ought to speak on it, then perhaps you should offer your own instead of pushing for other people to offer theirs. You want to hold yourself up as an expert on this topic? Okay, but then you have to demonstrate why you are.</p><p></p><p>People who enjoy a particular line of work, in my experience, never tend to think that it's much work. It's the people for whom it doesn't come easily that do, and that's leaving aside that "seeing it in play" is something you can only do, well, in play; if you can't find a group, or the group wants to do something else, etc., then your opportunities for developing that particular skill are limited.</p><p></p><p>Some of which will be that a particular style/approach/type of game doesn't work for them, in that it's not fun. It's not a question of not having enough experience, and is why people with more aren't really qualified to lecture them about it.</p><p></p><p>I already granted that there were some other reasons for why that particular style of play is the most popular, but by turn you can't necessarily say it has nothing to do with the style of play either. If you're willing to point at someone else and say that they're overcome with "inertia" or fear, that's judgmentalism. It's not for you to say, or infer, why someone else does or doesn't prefer to engage with a particular style; certainly, it's not for you to say that they don't have "enough" experience, or that their impressions are false, or that they're underinformed. It's for <em>them</em> and them alone to decide.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9253422, member: 8461"] And I have, in that I've spoken at length about how in my experience it's led to problems and the benefits that it's offered can be obtained with relative ease through other methods of engagement that are less problematic. I'm not sure what else you're looking for. Which shed a great deal of light on what I was talking about re: the potential pitfalls of the collaborative world-building experience that you're championing, and how the benefits of it are (again, in my experience) ultimately less tangible than other modes of engagement. Again, the examples [I]do[/I] answer the questions involved; you just don't seem to like the answers. I suppose I could list off every single RPG that I've played, and how every session for each and every one went, but the fact that you seem to think that I need to in order for my experiences to somehow be credible to you quite frankly smacks of gatekeeping. If you want to purport that experience is so important, and that only the people who have [I]enough[/I] of it with the [I]right kind[/I] of systems ought to speak on it, then perhaps you should offer your own instead of pushing for other people to offer theirs. You want to hold yourself up as an expert on this topic? Okay, but then you have to demonstrate why you are. People who enjoy a particular line of work, in my experience, never tend to think that it's much work. It's the people for whom it doesn't come easily that do, and that's leaving aside that "seeing it in play" is something you can only do, well, in play; if you can't find a group, or the group wants to do something else, etc., then your opportunities for developing that particular skill are limited. Some of which will be that a particular style/approach/type of game doesn't work for them, in that it's not fun. It's not a question of not having enough experience, and is why people with more aren't really qualified to lecture them about it. I already granted that there were some other reasons for why that particular style of play is the most popular, but by turn you can't necessarily say it has nothing to do with the style of play either. If you're willing to point at someone else and say that they're overcome with "inertia" or fear, that's judgmentalism. It's not for you to say, or infer, why someone else does or doesn't prefer to engage with a particular style; certainly, it's not for you to say that they don't have "enough" experience, or that their impressions are false, or that they're underinformed. It's for [I]them[/I] and them alone to decide. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
Top