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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Sepulchrave II" data-source="post: 9253513" data-attributes="member: 4303"><p>I guess this gets to the crux of it for me, as I'm not so confident that such a divide - between the table/genre and the fiction/gameworld - can be so starkly asserted. Maybe I view it as more of a lens with a variable focus, with increasing tightness and specificty, with the proviso that everyone will bring their own ideas about a given genre with them: In the Arthurian example (a good one, as it is such an expansive genre), different people might bring quite different expectations.</p><p></p><p>It seems that there will always be some measure of conflict - or at least tension - between genre fidelity (desirable) and player autonomy/agency (also desirable); the question then becomes how best to resolve that tension. Allowing the fiction to unfold without any prior constraints is a solution which seems a riskier proposition in terms of maintaining genre fidelity; a referee imposing limits sacrifices player autonomy in order to ensure (his or her vision of) genre fidelity.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 9253513, member: 4303"] I guess this gets to the crux of it for me, as I'm not so confident that such a divide - between the table/genre and the fiction/gameworld - can be so starkly asserted. Maybe I view it as more of a lens with a variable focus, with increasing tightness and specificty, with the proviso that everyone will bring their own ideas about a given genre with them: In the Arthurian example (a good one, as it is such an expansive genre), different people might bring quite different expectations. It seems that there will always be some measure of conflict - or at least tension - between genre fidelity (desirable) and player autonomy/agency (also desirable); the question then becomes how best to resolve that tension. Allowing the fiction to unfold without any prior constraints is a solution which seems a riskier proposition in terms of maintaining genre fidelity; a referee imposing limits sacrifices player autonomy in order to ensure (his or her vision of) genre fidelity. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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