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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Lanefan" data-source="post: 9253896" data-attributes="member: 29398"><p>Perhaps. The one big difference that leaps out is that the last-mage arc can't include the (perhaps lenghty) arc leading to the first mage discovering magic.</p><p></p><p>I would.</p><p></p><p>If I'm playing a character with even a shred of wisdom in a party that contains the last known mage in the world, there's no way in hell I'm letting that mage anywhere near anything risky; and "anything risky" most certainly includes field adventuring. I don't care if it's someone else's PC, there's not a chance it's going adventuring if I have anything to say about it.</p><p></p><p>That mage should be behind glass in the equivalent of a museum where others can study her, learn from her, maybe even try to replicate her.</p><p></p><p>Maybe. Or maybe the rediscovery of magic is a trial-balloon throw-in to some other story arc, maybe or maybe not leading to anything.</p><p></p><p>Let's say the campaign thus far has been about a group of Dwarves looking to take back their ancestral home (i.e. the Hobbit plot, but without magic); and somewhere along the way (the Barrow Downs? the troll cave?) someone finds an old yet still functional spellbook in a hoard. From here things can go in different directions: they can ignore the book and focus on the original arc, they can drop the original arc and focus on the book (thus leading to the return of magic once someone figures out the contents and how to use them), or they can do some of both.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9253896, member: 29398"] Perhaps. The one big difference that leaps out is that the last-mage arc can't include the (perhaps lenghty) arc leading to the first mage discovering magic. I would. If I'm playing a character with even a shred of wisdom in a party that contains the last known mage in the world, there's no way in hell I'm letting that mage anywhere near anything risky; and "anything risky" most certainly includes field adventuring. I don't care if it's someone else's PC, there's not a chance it's going adventuring if I have anything to say about it. That mage should be behind glass in the equivalent of a museum where others can study her, learn from her, maybe even try to replicate her. Maybe. Or maybe the rediscovery of magic is a trial-balloon throw-in to some other story arc, maybe or maybe not leading to anything. Let's say the campaign thus far has been about a group of Dwarves looking to take back their ancestral home (i.e. the Hobbit plot, but without magic); and somewhere along the way (the Barrow Downs? the troll cave?) someone finds an old yet still functional spellbook in a hoard. From here things can go in different directions: they can ignore the book and focus on the original arc, they can drop the original arc and focus on the book (thus leading to the return of magic once someone figures out the contents and how to use them), or they can do some of both. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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