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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Lanefan" data-source="post: 9254066" data-attributes="member: 29398"><p>Yes, I've been assuming that; as if restoring magic is not the goal it's simply a no-magic campaign and that's that.</p><p></p><p>Fair enough. Here I'd say that if anyone's to become the "first mage" it should probably be an NPC, specifically in order to prevent one PC from being or becoming more important than the others (again, the exception here would be solo play).</p><p></p><p>Good point. I have been assuming that, yes. But if magic isn't benevolent and-or desired and people are welcoming its demise then the player of the last mage is again not going to have much fun, as the rest of the party might well be justified in killing it as soon as they find out what it is.</p><p></p><p>If your intent is to keep something safe it's just a bit counterproductive to take it out and expose it to risk, hm? And unless the party want to spend their adventuring careers doing nothing but guard the last mage in her glass bubble, they're likely going to go off elsewhere and leave said guarding duties to stay-at-home guards.</p><p></p><p>Put another way, the player who wants to play the last mage probably hasn't thought the ramifications all the way through. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9254066, member: 29398"] Yes, I've been assuming that; as if restoring magic is not the goal it's simply a no-magic campaign and that's that. Fair enough. Here I'd say that if anyone's to become the "first mage" it should probably be an NPC, specifically in order to prevent one PC from being or becoming more important than the others (again, the exception here would be solo play). Good point. I have been assuming that, yes. But if magic isn't benevolent and-or desired and people are welcoming its demise then the player of the last mage is again not going to have much fun, as the rest of the party might well be justified in killing it as soon as they find out what it is. If your intent is to keep something safe it's just a bit counterproductive to take it out and expose it to risk, hm? And unless the party want to spend their adventuring careers doing nothing but guard the last mage in her glass bubble, they're likely going to go off elsewhere and leave said guarding duties to stay-at-home guards. Put another way, the player who wants to play the last mage probably hasn't thought the ramifications all the way through. :) [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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