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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9254679" data-attributes="member: 82106"><p>Sorry if it came across as an attack on your personal RPing, I take your comments as being general, and my 'you' was aimed at whomever RPs in this purely utilitarian and unrealistic manner. I do consider that sort of RP to be poor though! However it's also super common and we have all done plenty of it.</p><p></p><p>I think real actual humans don't behave like that for the most part. Maybe in a very clear and immediate situation, but not otherwise.</p><p></p><p>First this whole idea of danger is one you conjured. Why should a GM interested in a good experience frame things that way? Even if they did, I can think of several ways off the top of my head to avoid this problem. Again it seems quite strained reasoning aimed at proving a point rather than a serious general argument against a whole class of play.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9254679, member: 82106"] Sorry if it came across as an attack on your personal RPing, I take your comments as being general, and my 'you' was aimed at whomever RPs in this purely utilitarian and unrealistic manner. I do consider that sort of RP to be poor though! However it's also super common and we have all done plenty of it. I think real actual humans don't behave like that for the most part. Maybe in a very clear and immediate situation, but not otherwise. First this whole idea of danger is one you conjured. Why should a GM interested in a good experience frame things that way? Even if they did, I can think of several ways off the top of my head to avoid this problem. Again it seems quite strained reasoning aimed at proving a point rather than a serious general argument against a whole class of play. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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