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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Pedantic" data-source="post: 9254760" data-attributes="member: 6690965"><p>Context would be everything. Perhaps on a recurring villain that's representing some dark take in magic the players are trying to counter? Or they might be doing research and exploration on behalf of or in collaboration with an NPC to discover the lost secrets, and it's that character that ultimately first uses the abilities?</p><p></p><p>I can think of reasonable ways that could work, but they're all more involved then "and then you meet a surprise wizard!"</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9254760, member: 6690965"] Context would be everything. Perhaps on a recurring villain that's representing some dark take in magic the players are trying to counter? Or they might be doing research and exploration on behalf of or in collaboration with an NPC to discover the lost secrets, and it's that character that ultimately first uses the abilities? I can think of reasonable ways that could work, but they're all more involved then "and then you meet a surprise wizard!" [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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