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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9254804"><p>It would depend for me. But the player doing this would also depend.</p><p></p><p>With GMs my concern would be around arbitrary decisions that take away from player agency or something wildly inconsistent with the setting. But if the GM had planned to have a magic free campaign where either 1) the players being spell casters simply wasn't an option, and/or 2) where there were in fact rare spell casters in the setting but these just aren't known to the PCs I think it is fine. And GMs do add things into a campaign, so even if it occurred to the GM three sessions in, there ought to be a few remaining spell casters, I don't think I would have any objection. Stuff that bothers me more than that is the GM using GM authority to force a situation on the PCs that feel like it could have been anticipated. For example if we are traveling through the woods, and the spell caster suddenly shows up without warning and starts aging everyone decades with a touch, I would at least expect us to have some chance to be alert to the ambush, I'd expect the ambush to have happened for a reason that makes sense, etc. If it just happened because the GM thought it would be cool, that sort of thing can feel a little like it is not fair play to me. Cool things can happen. But if that ambush isn't something like a random encounter, I would like there to be a solid reason for it (i.e. we stole the Penthos Prism, and it is an artifact he covets), and I think the GM should play fair mechanically (not make it a foregone conclusion he finds the party, not make it a foregone conclusion the party is surprised, etc.</p><p></p><p>Also if the GM did stuff like this and it had the effect of making the world seem less real, it could be a potential problem. Just introducing the last spell caster probably wouldn't be an issue for that. But if it feels like reality is constantly bending around us that can be annoying</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9254804"] It would depend for me. But the player doing this would also depend. With GMs my concern would be around arbitrary decisions that take away from player agency or something wildly inconsistent with the setting. But if the GM had planned to have a magic free campaign where either 1) the players being spell casters simply wasn't an option, and/or 2) where there were in fact rare spell casters in the setting but these just aren't known to the PCs I think it is fine. And GMs do add things into a campaign, so even if it occurred to the GM three sessions in, there ought to be a few remaining spell casters, I don't think I would have any objection. Stuff that bothers me more than that is the GM using GM authority to force a situation on the PCs that feel like it could have been anticipated. For example if we are traveling through the woods, and the spell caster suddenly shows up without warning and starts aging everyone decades with a touch, I would at least expect us to have some chance to be alert to the ambush, I'd expect the ambush to have happened for a reason that makes sense, etc. If it just happened because the GM thought it would be cool, that sort of thing can feel a little like it is not fair play to me. Cool things can happen. But if that ambush isn't something like a random encounter, I would like there to be a solid reason for it (i.e. we stole the Penthos Prism, and it is an artifact he covets), and I think the GM should play fair mechanically (not make it a foregone conclusion he finds the party, not make it a foregone conclusion the party is surprised, etc. Also if the GM did stuff like this and it had the effect of making the world seem less real, it could be a potential problem. Just introducing the last spell caster probably wouldn't be an issue for that. But if it feels like reality is constantly bending around us that can be annoying [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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